Eversince Battlefield 3 with its controversial lighting, I'm a huge skeptic of modern lighting effects. Due to the emphasis on light and shadow, I feel like the picture loses vibrancy and life, because the colors get taken hostage by light and shadow. Same goes for all details, which get lost in the dominant interplay of light and shadow as well.
For example, Infamous: Second Son. When I'm playing a level that's set in the dusk of day, I don't know if I really like what I'm seeing. The picture above is downright monochrome due to the very dominant lighting effects. As a picture, it's pretty impressive. In motion though? For a videogame? I'm not that hot for it. I want gameplay relevant information to pop. I want clarity. Clarity gives me control. Control gives me satisfaction. It's different of course, when lighting is gameplay relevant, like in Dark Souls 2, where darkness is a tangible danger. However, in most games I don't welcome the aggrivation that comes with playing in the dark.
Hopefully designers will come up with a way to utilize modern lighting effects without taking away vibrancy and detail and clarity, because really, the singular visual impression that often comes with modern lighting effects - the downright binary dominance of the interplay of light and darkness, it's kinda boring to look at, and often bad for gameplay.
What say you?