Just a curious thought after I started up Dragon Age:Origins today.
Have any of you guys get deep into the fiction of games involving notes and such?
Do you read the notes/memos/codex in games?
I try and always end up not caring and marking everything as read, I guess it just doesn't interest me enough
I'll go back and read them, but usually if I'm in the middle of a mission or something, that's what I want to be doing, not reading the stuff I pick up
I rarely read that additional stuff, as most games really don't give you the time for it, when you have push-forward driving pacing it just feels out of place to stop, open up the menu and go read for an hour. And well, once the game is over I rarely go back to catch up on all the stuff, as it won't really help we when the game already been done. I much prefer audio logs or Tomb Raider Legend-like voice over dialog for that reason, as it provides you with much of the same information, but in a form that mixes better with the pacing of the game. One of the few exceptions is probably Resident Evil 1, exploration is a large part of the game and thus it feels much more natural to read all the notes, but by far most modern games don't really have that kind of exploration, even the Open World stuff just pushes you from one quest marker to the next.
Mass Effect is one of the few codex heavy games I've grinded through everything. But that's mostly because you get to warm up with a narrator reading the important ones for you, and then you continue on to read the side stuff.
Yes, it helps flesh out the world massively in games such as Dragon Age or The Elder Scrolls series (with it's in-game books and what not).
All the time, especially if it's voice acted Mass Effect style.
I forget about the books in Morrowind and Oblivon they were awesome! Accept the one with the Khajit sex scene in Morrowind that was a little odd.
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