@Hunter5024 said:
@ArtisanBreads: Well I think this generation was a big leap too, but not as big of a leap as PS1 to PS2, certainly not as big of a leap as SNES to PS1, and if current spec rumors are even close to accurate, it sounds like the jump from PS3 to PS4 will be even less significant than this one was. I do think that we have many years to come where we will be pushing the boundaries of AI, physics, and scale, but I have my doubts about whether or not these improvements will continue to fundamentally improve gameplay. Also I think the more advanced the specs become, the more expensive and time consuming it will be to develop for. So we will see a lot of game studios struggle to keep up as a result of this, and what fun would amazing specs be if it meant only companies like EA and Activision could afford to actually stress the technology?
I do agree that AAA development is becoming a bit difficult... but it will always exist in some form. I believe engines and tools will help the process as well over time, so that expenses can come down.
But I guess where you see this generation as a smaller leap relatively, I would just stress while that may be true, that doesn't make it insignificant. As I put in my last post, open world games are a great example of what has been added this generation to our games. PS2 era we had our GTA with very primitive graphics, no physics, no real aiming mechanics, poor draw distance, etc. Now GTA IV and Red Dead have the best character physics systems in any game. They are full fledged shooters with a ton going on on screen. We have games like Red Faction Guerilla with destruction of the environment in an open world. We have Just Cause 2's scale.
Even with these games devs are picking and choosing. Next gen we may be able to see a game, say Just Cause 3, that has Natural Motion-esque animation on characters, Red Faction like building destruction, and the same or bigger scale than Just Cause 2.
Hell, another good example is crowds. The Hitman games have been the only games to even accurately create a crowd. This would add a lot to other games as well.
Maybe these sound small to you, but to me they add up and some, like say Red Faction Guerillas destruction, are true game changers.
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