In terms of what gaming is to most, which is an opportunity for people to remove themselves from our world to get lost in another, it makes more sense to focus on technical smoothing than higher resolutions. Good games are good games, whether they are in standard definition, high definition of 4K. What makes a good game bad are things that take you out of that experience, things like bad frame rates, texture pop in, AI glitches, long load times etc. It makes sense to prioritise getting the games working over having them look nicer in single frame screenshots.
And you would imagine, with more power dedicated to a 1080p/60fps game, devs could work on getting bigger worlds with more to explore, more focus on art direction and story as opposed to slugging to make the game run at 20-30fps at higher resolutions.
So logically, for anyone who really is a "gamer" (whatever the fuck that means) you need to prioritise the games over the resolution output. Which is why it makes me mad when Phil Spencer, who comes across as this really honest, down to earth "gamer" type starts spouting all the bull about needing to run games at this higher resolution and how that is the future. Alas, we do not control the market and so manufacturers need a way to sell you new consoles, new TV's and new cameras so they can keep their companies running (and to be fair, to keep a lot of people employed), so they DO prioritise the next fad and force it down the masses throats until it sticks.
I mean, can anyone say that Casablanca is a BETTER FILM on bluray than on DVD? No, it's a BETTER LOOKING film, but it's a great film either way. Real "better visuals" are down to art direction, not the amount of pixels on a screen.
Again, doesn't matter though because 4K is where games are going, despite the consequences to performance.
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