Consider the recent F11 Quick Look. If you know enough about deep sim racing games to get all upset at how "innaccurate!!!" It was, you don't need the QL to help you make purchasing decisions. You already know much more about the game than the average consumer and know whether or not you want to buy it. Meanwhile, if you're an average joe, then that QL is a good indication of what your experience will be like, and you can decide whether or not it appeals to you from there. Same is true, for example, of the Dragon Quest Monsters: Joker 2 QL. If you're way into JRPGs, you don't need a GB video to tell you whether or not you want it. But, again, if you're the average consumer, the QL is a good indication of how you'll feel comming into the game fairly cold.
Let's examine a hypothetical situation. Let's say the GB crew decides to do a DmC quicklook down the road. I really, really like Character Action games, whereas they aren't too keen on them. That QL, for me and others like me, will be useless. There is nothing they can tell me about the DmC game I won't have personally researched months in advance. But, if you don't know a lot about the genre, a video of some guys trying it out and seeing how it plays will be pretty similar to what you'd go through if you went out and bought it. If what they're doing seems cool, you'll probably feel the same way when you play it yourself. If it seems terrible, hey, don't buy the game.
If they all went out and researched high level DMC play and pulled out crazy combo video stuff, that might be fun to watch, but that will not be your experience if you're the average consumer. It doesn't serve anyone. Blind QLs are actually much more useful to the people who need them in the first place.
Log in to comment