Yes and no. I'm tired of Ubisoft open worlds and the same tower-climbing, icons-all-over-the-map bullshit. I'm not tired of all open worlds. I'm loving GTAV right now, Forza Horizon 2's open world is awesomeballs, I've always liked games like the Hitman series where you can do a lot different things, etc. In general, I definitely prefer open world to linear games. And honestly, even Ubisoft's actual worlds are typically the best parts of those games with the art they use for the environments; it's just that the tedious crap like collectibles and uninspired side missions ruin it. I think it's what they do with the open-world that makes a game great or shitty.
Part of that comes down to design. For example, Rockstar tends to be pretty great at stuff like "let's put a busted-out section of this overpass so you can drive the fuck off and fly through the air", which makes for stupid fun. Burnout Paradise was great at this as well. Also, I absolutely hate when areas in an open-world look similar or aren't varied. Half the reason I didn't enjoy GTAIV that much was because much of the map was the same style, with the only real difference being business or ghetto areas. And a huge problem some open world games have is that they're inexplicably made linear. If the characters aren't good or the story isn't engaging, the game quickly becomes tiresome "go here, do a thing" garbage. That's where Watch_Dogs stumbled big-time.
I'd be remiss if I didn't mention follow/chase missions. I've hated every one I've ever had to do. Actually, let me clarify. I don't mind car chase missions much. That is, provided they don't feature a bullshit rubberbanding system where it's utterly meaningless how well/poorly you drive because you're basically just driving to the next scripted event. Fuck those. On-foot chase missions are also awful, with scripted on-foot chase missions being the absolute worst. The last mission of ACIII was incredibly terrible. Finally, no "tail this guy that's walking around" or "listen to this conversation" mission has EVER been fun, to ANYONE. For the love of God, devs, please stop putting those in games. It is a complete waste of everyone's time.
There's still a lot to like in open-world games, though. There can be some truly great open-world moments like freely blazing through a pristine vineyard in a Bowler, stealing a jet from a military base, throwing a body off a ledge down in front of a group of guys so they'll freak the fuck out and run over by where your bomb awaits, et al. The best thing about them to me is that you can make your own fun if the game itself isn't that great (see: Watch_Dogs). I like having the option of "well, what if I did this dumb thing?" There's something to be said for that, because a shitty linear game can't be made entertaining. So, yeah, give me the open world.
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