I always like replaying through GTA in god mode after I have beaten it legitimately.
Does playing a game in "God Mode" hamper your enjoyment of the game?
is God mode basically the easiest difficulty? i dont think i ever played a game lower than normal difficulty
Sometimes, depends on the game. God mode or infinite ammo in most cases tends to get boring right quick.
" Without challenge, there is no game, it becomes a 'toy'. "I disagree very much! I don't think games have to be difficult to be considered video games, they just have to be video games and then they are considered video games.
If you are playing it for the first time then yes. If you are playing it again just for the story or to screw around in then no.
" @Valkyr said:According to Jesse Schell game designer and author:" Without challenge, there is no game, it becomes a 'toy'. "I disagree very much! I don't think games have to be difficult to be considered video games, they just have to be video games and then they are considered video games. "
- Games are entered willfully
- Games have goals
- Games have conflict
- Games have rules
- Games can be won or lost
- Games are interactive
- Games have challenge
- Games can create their own internal value
- Games engage players
- Games are closed, formal systems
It depends. I think playing Crackdown in "god mode" is pretty fun, because you can just go around blowing stuff up. But in anything linear, blowing your way through everything with no resistance gets boring pretty fast.
Depends on the type of game. I willingly used and will continue to use God Mode on something like Starcraft 2 during some of the more insane missions. Other stuff like GTA or Bethesda games, it can be really fun to just totally break the game.
God mode is only fun if you have already completed a game, no one wants to play through completely unchallenged the first time they get at a game, its just meant as a fun little incentive to go back and play some more once the game is done.
That's on the assumption that you remain within the scoring/challenge system provided solely by the game. You can also step outside those, like say playing a drinking game based on how many times Roman asks to go Boawleeng in GTA IV and so on. Or maybe how many Combine you can successfully stack on one another in Garry's Mod. Or even "can I make a machinima as funny as Red vs Blue" using Section 8 : Prejudice? All of those present challenge at some level and all can be rewarding in of themselves. There is nothing wrong with Godmode and please don't take Schell's fundamental design spec of what a game needs to be out of context just to justify your argument. He clearly sides with my point of view that challenge can be Meta when he discussed the Future of Gaming @ DICE last year:-" @supermike6 said:
According to Jesse Schell game designer and author:" @Valkyr said:
I disagree very much! I don't think games have to be difficult to be considered video games, they just have to be video games and then they are considered video games. "" Without challenge, there is no game, it becomes a 'toy'. "
- Games are entered willfully
- Games have goals
- Games have conflict
- Games have rules
- Games can be won or lost
- Games are interactive
- Games have challenge
- Games can create their own internal value
- Games engage players
- Games are closed, formal systems
Take away one of those qualities and you have a toy, if you play using god mode, you can never lose and there is no real challenge.
"
" @supermike6 said:Wait, so when does this guy get to decide? He gets to say what the whole medium is, just because he made some games? Bullshit. There are plenty of games where you can't "lose", or aren't designed to be a challenge; that does not mean they can't be called video games. Hell, I found Deadly Premonition pretty easy, I didn't have much challenge. What I really, really enjoyed about that game was driving about the world and talking to the characters. If they stripped the combat out of Deadly Premonition, would it no longer be a video game? Because I'm certainly using a controller to interact with the game world, and that's the description I've used for video games for all my life. That's probably not the best example, but I'm sure if I thought harder, I could think of better ones (to be honest, I just love dragging Deadly Premonition into practically ever discussion I have)." @Valkyr said:According to Jesse Schell game designer and author:" Without challenge, there is no game, it becomes a 'toy'. "I disagree very much! I don't think games have to be difficult to be considered video games, they just have to be video games and then they are considered video games. "
- Games are entered willfully
- Games have goals
- Games have conflict
- Games have rules
- Games can be won or lost
- Games are interactive
- Games have challenge
- Games can create their own internal value
- Games engage players
- Games are closed, formal systems
Take away one of those qualities and you have a toy, if you play using god mode, you can never lose and there is no real challenge."
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