@TopSteer said:
@Zenaxzd: I have a 3DS and I'm definitely getting Bravely Default. I don't want only turn-based, the Tales series has some of my favorite combat in RPGs for example. It's just that turn-based is so rare these days and I prefer that to what most new RPGs are doing. I'm around 20 hours into Xenoblade Chronicles and I'm liking it but I'm not really enjoying the combat which is something I seem to be saying a lot lately.
Amen. Again. That's pretty much how I feel also, most of the time. I don't mind it when developers experiment with the battle system, I actually encourage it. Games like Resonance of Fate seems crazy, and is interesting because of it. But nowadays it seems developers are trying to up one another, and make the combat stick out a bit just for the sake of sticking out. And yes, from a marketing standpoint that makes sense, but often it just feels tacked on, and doesn't make for a better or more playable experience a lot of the time. That's why I often go back to older JRPGs from the SNES and PS1 eras. The simpleness of it is.. refreshing, in a twisted kind of way. I applaud developers trying to go back to the roots, just because they dare.
@Zenaxzd said:
@TopSteer: Unfortunately yeah, it is pretty rare nowadays but I think my biggest problem with it is that most of the time we get a "traditional" turn based game it feels like they didn't put much effort into it. Honestly the only truly turn based RPG combat (on consoles) I fell in love with this gen was Last Remnant. Really the only way I can get into that kind of combat any more is if it requires some actual thought and strategy. In Last Remnant that came from positioning bonuses (Flanking/Morale increasing damage, deadlock system, etc). Lost Odyssey did a pretty good job with it too even if I feel like it fell apart at the end and moved to slow with 5 party members (especially if 3 of them had double-cast).
On the flip side something like Persona 4 killed me. I absolutely loved the game but the combat bored me to tears with how little there was going on. I am not saying they shouldn't use it but I hope they put some thought into it outside of spamming attack over and over while occasionally healing.
But Last Remnant had such a bad scaling-system though. It was like playing the broken mess Oblivion all over again. Something that often kills the whole role-playing experience completely, for me. Also, Last Remnant had the longest fights known to man.
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