In the past week I tried to work on my backlog by attempting to play both Antichamber and Lone Survivor.
With Antichamber I originally played it for about half an hour when it came out, thought this is kinda neat, and then forgot about it. I tried continuing, but couldn't figure any of the puzzles out so, I decided to restart from the beginning thinking, "o'kay I'll just re-learn the rules of the game." Sadly, I made even less progress and just felt frustrated, that the game felt too much like work; eventually I decide it wasn't for me and moved on to the next game.
Lone Survivor has an excellent presentation with its graphics and sound design; it gives off a really creepy vibe. The game seems to be competently and well made game, but after 3 hours it just feels like work. I can understand from a design perspective why the controls are clunky and slow (to help enhance the fear and dread), but from my game-play experience their just bad and annoying. I'm probably just lacking the necessary skills, but the consistent food notifications, poorly lit hallways, and my inability to navigate the map just made me want to move onto the next game.
And that just seems to be the crux of the matter, I feel terrible leaving these 'well received games' unfinished, but since they failed to 'hook me' it only leaves two options: (1) push through wasting time on game that isn't enjoyable, but knowing that I 'should be enjoying it', or (2) regretfully remove it from the backlog, realizing my time is finite resource, and try the next game up, hoping it can 'hook me' and provide an enjoyable experience.
Option two is the logical choice, but dog gone it, feels like cheating and completely unsatisfying way to chip away at the backlog. </rant>