I'm not sure if I should've added (blog) to thread title but here it goes..
Am I only one who doesn't understand this trend? I fear I'm witnessing my 3rd FPS franchise fall victim to this idiocy. First with Call Of Duty (to some extent), then Halo and now Battlefield 4. What is wrong with letting good players being good and bad ones learning the ropes until you're in "league" with the good ones.
3 series and I'll sum them up what happened. Take my points of CoD with grain of salt, because only game I genuinely enjoyed was CoD4, which wasn't always about skill, but it was a lot more than it's current games.
Call Of Duty
- Jacked up kill times, a lot. Now it's more about seeing a guy first, rather than handling your gun better, killstreaks are key to success.
- Death streaks, someone is on a roll? Stop them by dying enough to get a feat to ease out the killing for you.
- Map design and spawns. Place spawns so at some point of the game you're bound to spawn behind a guy who just killed you, just to make sure you'll get that revenge at some point.
- Halo Reach - Armor Abilities: These could've worked if they would've been balanced enough and not play such a major role in gameplay. They turned out making game a glorified Rock/Paper/Scissors. Invincibilty should play a role in FPS games, Jet Pack ruined map control and invisibility + sniper made sure you had one teammate who had no intention to play the objective
- Halo Reach - Armor Lock: Part of armor abilities, does anyone know a FPS game where invincibility at press of a button was a good idea?
- Halo Reach - Grenades: They used to be for popping out shields with PERFECTLY placed grenade, and then finishing guy off with a headshot. In Reach they were just spamming grenades and avoiding them with Armor Lock.
- Halo Reach - Bloom: Intention was to increase the size of reticle to make people pace their shots at longer ranges. At short range, fights were spamming the trigger and hoping you got lucky enough to get that headshot before guy fighting you did. Randomness shouldn't play such major factor in FPS games.
- Halo 4 - Jacked up Kill times. What people liked about Halo 2/3, that you could take out 2 or 3 or even more people with skilled strafing and gun/grenade usage. In Halo 4 you'll die instantly if you're being shot by 2 or more people who have even mediocre aim.
- Halo 4 - Loadouts and randomizing weapon spawns. Halo used to be everybody starting out with same weapon and better team controlled the maps keypoints and weapon spawns. Now with loadouts you'll never know if you should go after the guy behind the corner in case he had switched his loadout to short range weapon instead. Tide could easily turn in tight battles because power maps happened to spawn near other team.
Note: Some/Most of these are about Battlefield 4, which isn't even out yet and things are still likely to change, but some points from what we've heard/seen so far.
Battlefield 3 - Suppression/Random deviation. Gun fights turned from guy with better aim wins into, guy who shoots first has major advantage. Your gun's barrel basically turned into boiled sphagetti even if they didn't hit you.
Battlefield 4 - High Value Target. Now if you get 6 kill streak, enemy commander can paint you as high value target. Meaning the enemy player killing you will get increased points, making more people run after you. This would be fine, but the worst part is You are visible and spotted to enemy team for 45 seconds once you've been assigned as HVT by Commander. Making people who enjoy stealthy gameplay, or use guns like sniper rifles extremely hard. People using bolt-actions already have to pick their fights closely, now with god knows how many people running after you for those sweet extra points, odds of you surviving are low.
Battlefield 4 - .50 Cal semi-auto sniper: What I've always loved about Battlefield, is that you need to pull that headshot to kill in one hit. Sniping has learning curve, but it's very rewarding once you can do it. Much like Jets. Now they've obviously listened to a lot of "snipers" coming from CoD games whining that sniping at long range is hard, and sniper rifles should be One Hit Kill no matter where in the body you hit. Thank god this is only available as pick-up and has 22 bullets which can't be replenished. They've also added gear like range finder, ability to zero your scope and 20x/40x scopes to make things easier, this would've been enough in my opinion. As much as I love playing as Recon, I have to admit they'll never be as vital to teamwork as assault or engineer for example.
Now, before you trash me for being MLG elitist dudebro, I'm not. I love FPS games, but I don't play them competitively. "Why do you whine then?" you might ask? Because key to enjoyable FPS game is BALANCE. I'll take a fair beating over good game because game made it easy for me any day. Plus, on most games, there are a lot of ways being useful to your team than just being a killing machine. Unless you're just playing team deathmatch. I don't know if it's people not finding the game fun unless they aren't instantly good at it, have too short attention span to learn the ropes or something else, I dislike this everybody must get equal amount of kills mentality.
Thoughts? If you severely disagree or consider me a complete asshole, go ahead and say it. Every opinion is welcome. It'd be interesting to hear your opinions and what kind of gamer are you so we can compare the differences on this subject.