What are your favorite types of game area? Be they stages, levels, sections, worlds, nebulas, etc etc anything you like.
Personally mine are trains, any level set on or around trains i'll be there like a shot, they absolutely make games for me, imo Time Crisis II, Goldeneye and Wario Land wouldnt be half the games they are without their moving train levels :D
I also enjoy rocky beach sections, and industrial style stages on old 2d platformer/action style games.
Hows about you guys?
Favorite type of stage/level/area/environment
Crates/boxes/etc gotta come from somewhere :P God knows games get through enough of them to warrant whole factories.
Seriously though I would like to mention Shadow Moses. Kind of specific rather then a kind of level so I hope that flies. But the entire setting of MGS was amazing and I spent a lot of time playing that game learning every section of that game. And the cameo it made in MGS4 was a treat.
" Box factories. "There was an exploding barrel warehouse in Eat Lead: The Return of Matt Hazard. If only the entire game had been that clever.
It was pretty intense the first time you get a train coming from the opposite direction, inches away as it barely skips past you.
As for my own preference of levels, i''ve never really thought about it before. There have been certain moments and areas in games that i really enjoy, but it all depends on the game and the gameplay.
I do enjoy bright, beach, sea, island, type environments, particulary when there's some nice music to accompany it. It feels relaxing and it's nice to just explore. Like the whole of Wind Waker, and there's a couple of gorgeous levels in Super Mario Galaxy too. There's Besaid Island in Final Fantasy X too. I love it.
Warehouses...and lava settings...hmm, warehouses that store lava! Insert a mine car and I think you've got a dream level.
Actually, I like real world settings which are everyday places you might visit in real life. Casinos, amusement parks, malls and supermarkets are always fun because in real life you could never go though the stores with a chainsaw and a machine gun.
My real dream game would be a FPS or TPS set in Disney World. Running and gunning through the park, jumping around the rides, traveling underneath through the tunnels; it'd be sweet. Gimme Itchy & Scratchy World gone haywire in a game.
As much as I didn't like Dead Rising@PenguinDust said:
" Warehouses...and lava settings...hmm, warehouses that store lava! Insert a mine car and I think you've got a dream level.Actually, I like real world settings which are everyday places you might visit in real life. Casinos, amusement parks, malls and supermarkets are always fun because in real life you could never go though the stores with a chainsaw and a machine gun. My real dream game would be a FPS or TPS set in Disney World. Running and gunning through the park, jumping around the rides, traveling underneath through the tunnels; it'd be sweet. Gimme Itchy & Scratchy World gone haywire in a game. "I agree. That's the only thing I really liked about Dead Rising, the fact that you could run around a realistic build mall using all different kinds of stuff as a weapon.
Alien vessels, etc.
This includes stuff liek forerunner stuff in halo. Basically, stuff that would be considered paranormal.
I also like snow environements. None have really captured it being cold well though. Snowy, yes, not cold though. All they need to do is add the sound effect of when you walk on snow and the crack it makes and then it'd be complete.
There are a couple that do this, can't remember most of them though I do know the one I thought was really effective was the beginning of Penumbra (the first episode) where you have to walk through the snow and break open the hatch, you've got the wind as the loudest sound effect playing, and the crunching underfoot and while the environment itself isn't particularly special, it really made me feel cold.
The forrest level from the beginning of Halo 3.
"@SmugDarkLoser: There are a couple that do this, can't remember most of them though I do know the one I thought was really effective was the beginning of Penumbra (the first episode) where you have to walk through the snow and break open the hatch, you've got the wind as the loudest sound effect playing, and the crunching underfoot and while the environment itself isn't particularly special, it really made me feel cold. "Yep. You also have to have footprints.
Granted though, it should be said. You don't have to have a cold snow level. Typically a cold snow level will be mid storm. Halo's snow levels on the other hand seem to be something more like a place that sure, it's too cold for the snow to ever melt, but it's not exactly a snowstorm.
Most games have footprints in snowy areas don't they? I would have thought to anyway.
Elevated areas, like the final boss stage in Wind Waker, or the first duel with Virgil in DMC3.
I also enjoy war-torn city stages, cause looking at a well put together, ruined urban environment is always fun.
Any level that challenges the established reality of the game world I've been playing in. See the Point Lookout Quick Look to understand what I'm talking about.
" Islands. Notably the island(s?) from the original Far Cry.EDIT: Holy shit, the big 1000 :PEDIT AGAIN: Editing apparently adds a post count?! "No editing doesn't add a post count, it's just when you post you have to refresh the page first before seeing the post you just made in your post count so your last post you probably actually had 1000.
" @kmdrkul said:Nope. That quite simply makes too much sense. Get out of here with your simple logic." Islands. Notably the island(s?) from the original Far Cry.EDIT: Holy shit, the big 1000 :PEDIT AGAIN: Editing apparently adds a post count?! "No editing doesn't add a post count, it's just when you post you have to refresh the page first before seeing the post you just made in your post count so your last post you probably actually had 1000. "
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