I was listening to this weeks podcast on my commute yesterday evening and Patrick mentioned that now that he has a capable PC he has a bunch of games he wants to try out, one of them being Call of Cthulhu: Dark Corners of the Earth. It got me thinking of how disappointed I was with that game, especially because it started off so good.
The story was set up amazingly with the perfect amount of mystery and atmosphere, I thought it was especially good at making the actions of the enemies feel logical and coordinated. This was probably going to be my favorite horror/suspense experience of all time...but then they gave you a firearm. I didn't immediately hate it, I liked how there was no targeting reticule and you had to mentally keep track of how many bullets were left in your round and it was cool how that extended into you having to manually reload your gun instead of the game doing the work for you. Something happened though and although I can't quite put my finger on exactly why but the game stopped being fun and I ended the game very shortly afterwards. I don't want to hype up the early segments of the game too much for those who still haven't played it and think they may at one point but it was very well executed. I hear Amnesia does hit all the right notes but I'll need a better PC to play that.
Another one I'd like to mention is Metroid: Other M, I'm not a hard core Metroid fan so I was fine with the experimentation. I don't care about the VA, or Samus' abiding by Adam, or how she froze up in front of Ridley. What I did care about was that it ended up being quite linear and the combat never got to a point of challenging up until towards the end. I still loved it though. It was a great looking and stylish game, there eventually was some exploration, and the combat (sans missile firing) still came off as fun thanks to how nimble Samus was. It wasn't the Metroid game I wanted and it definitely isn't the game that many fans wanted but I still really liked it.
So what is your favorite disappointment?