Frame rate in reviews.

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tplarkin7

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#1  Edited By tplarkin7

I would like to see more information on frame rates in reviews. A frame rate analysis with a dedicated section in reviews.
 
It seems like the next big hurdle in video game tech is making the frame rate issue go away. No game should ever dip below 60 fps. I'd like to see 120 fps become standard.
 
I understand that a developer can always push a machine too hard. But, that line of thought means we will have to deal with bad frame rates, forever.
 
Spending more time covering frame rate will push developers to raise the bar.

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#2  Edited By natetodamax
@tplarkin7 said:
No game should ever dip below 60 fps. I'd like to see 120 fps become standard.
If you say so.
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#3  Edited By CL60
@tplarkin7 said:
 No game should ever dip below 60 fps. I'd like to see 120 fps become standard.  
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#4  Edited By NickL
@tplarkin7 said:

No game should ever dip below 60 fps. I'd like to see 120 fps become standard.

Uhhh...  ok then.
You realize how bad the graphics would have to be to keep a constant 120 fps on a console, don't you?
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Oscar__Explosion

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#5  Edited By Oscar__Explosion

The only thing I want to hear about framerate is if the game ever dips frames when the action is heavy I hate that shit. 

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#6  Edited By alistercat
@natetodamax said:
@tplarkin7 said:
No game should ever dip below 60 fps. I'd like to see 120 fps become standard.
If you say so.
Sure, if you have a 120Hz monitor. The uptake on those must be so incredibly low, it's utterly pointless.
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shua310

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#7  Edited By shua310

Would be great to have noted but a whole section. Not to be anal, wouldn't a simple it's supposed to run at x vs what it actually runs at. if it is a serious problem, Jeff and Brad usually hit on it.  
Still a good thought. 
Your ideas regarding 120 fps as a standard are a little farfetched. Current consoles could never run a FPS or for that matter practically any graphically taxing game at 120 fps. Maybe on a Boss gaming PC. But pandering too the privileged few at the expense of the rest. Elitist perhaps. 
Also look at a game like Hot pursuit. CRiterion strayed from their normal 60fps to 30, and had some of the coolest effects as well as visuals I have ever seen. A lower framcount could liberate developers to engage in more ambitious effects and visuals (like the lighting in hot pursuit) without having to fret over keeping to a ludicrously high standard of 120 fps.  

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tplarkin7

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#8  Edited By tplarkin7
@NickL said:
@tplarkin7 said:

No game should ever dip below 60 fps. I'd like to see 120 fps become standard.

Uhhh...  ok then. You realize how bad the graphics would have to be to keep a constant 120 fps on a console, don't you?
Have you ever played a game at 60 fps? Or 120 fps? Are you saying that you like 24 to 30 fps?
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#9  Edited By Afroman269
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deathbyyeti

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#10  Edited By deathbyyeti

You wouldnt be able to tell the difference between 60-120
This thread is bait

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xaLieNxGrEyx

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#11  Edited By xaLieNxGrEyx
 
 
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#12  Edited By elyhaym
@DeathbyYeti said:
You wouldnt be able to tell the difference between 60-120 This thread is bait
This.
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tplarkin7

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#13  Edited By tplarkin7
@shua310: I agree that it is a tough decision for developers to trade cool effects for better frame rate. But, the frame rate issue is a fundamental to human vision. At 60 fps, you can rotate the camera and still read a sign at a distance. At 30 fps, you can't.
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#14  Edited By hatking
@tplarkin7 said:

@NickL said:

@tplarkin7 said:

No game should ever dip below 60 fps. I'd like to see 120 fps become standard.

Uhhh...  ok then. You realize how bad the graphics would have to be to keep a constant 120 fps on a console, don't you?
Have you ever played a game at 60 fps? Or 120 fps? Are you saying that you like 24 to 30 fps?
I'm sure we've all seen 60fps.  And I think what he's getting at is that it isn't very feasible to expect 120fps standards.  I guess it'd be nice, but so would video game costing $1 standard.  It's just not very likely. 
 
Personally, I only notice dips.  If a game runs at 60fps and dips down to 30fps during action, I notice.  If a game runs at 30fps at all times though, I generally can't point it out.
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endless_void

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#15  Edited By endless_void

60 fps SHOULD BE the standard at the moment, but consoles always go for graphics over performance. Such a shame because I consider certain games unplayable to such a standard.

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#16  Edited By NickL
@tplarkin7 said:
@NickL said:
@tplarkin7 said:

No game should ever dip below 60 fps. I'd like to see 120 fps become standard.

Uhhh...  ok then. You realize how bad the graphics would have to be to keep a constant 120 fps on a console, don't you?
Have you ever played a game at 60 fps? Or 120 fps? Are you saying that you like 24 to 30 fps?
I have played games at 60 fps, it looks nice.  Maybe you should read my post again, I never said anything about a constant 60 fps.
Back when my pc was fairly new I played a couple year old game at 120 fps, have never gotten a modern game at 120 fps with max settings, I'm not saying it is impossible but it would either cost a lot of money to get a system to run a brand new game at that or the graphics would look similar to the graphics of a few years ago at best
 
BTW, I see absolutely no problem with 30 fps as long as it NEVER dips below that.
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tplarkin7

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#17  Edited By tplarkin7
@Elyhaym said:
@DeathbyYeti said:
You wouldnt be able to tell the difference between 60-120 This thread is bait
This.
Bait for what?
 
Play minecraft and enable the fps display. You certainly can tell the difference between 60 and 120. Try it! http://www.minecraft.net/
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#18  Edited By scarace360

I want all my pc games to run at atleast 2000 fps on max.

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#19  Edited By WickedCestus

Whenever a game's framerate dips, I just take it as a moment to relish the action in slow-mo. I'm somewhat of an optimist :P

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#20  Edited By DystopiaX
@tplarkin7 said:
@Elyhaym said:
@DeathbyYeti said:
You wouldnt be able to tell the difference between 60-120 This thread is bait
This.
Bait for what?  Play minecraft and enable the fps display. You certainly can tell the difference between 60 and 120. Try it! http://www.minecraft.net/
Dude you're wrong. It's impossible for the human eye to discern more than ~57 fps. Scientifically. You can turn on FPS and "look" at it but it's actually anatomically impossible for you to discern the difference. As for FPS in reviews, I think it should only be mentioned if there are issues. Otherwise there's always going to be the section which is like "and the FPS is...fine."
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tplarkin7

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#21  Edited By tplarkin7
@xaLieNxGrEyx said:
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#22  Edited By shua310
@tplarkin7: Perhaps, although I haven't had trouble with most games that stay at a consistent framerate. However, with current consoles, I dont think the trade off is worth it. A game like Black Ops, which does run a consistent 60fps, suffers graphically for it. In addition, asking Developers to double or even quadruple development visually would probably come at the cost of other parts of the game. While a smooth game should be high as a priority, it is certainly not the exclusive priority. 
Maybe we can discuss when specs for new consoles come out, but right now a 120fps standard is unreasonable.
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tplarkin7

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#23  Edited By tplarkin7
@DystopiaX said:
Dude you're wrong. It's impossible for the human eye to discern more than ~57 fps. Scientifically. You can turn on FPS and "look" at it but it's actually anatomically impossible for you to discern the difference. As for FPS in reviews, I think it should only be mentioned if there are issues. Otherwise there's always going to be the section which is like "and the FPS is...fine."
You're wrong about the science of the eye. If you have a CRT monitor, set it to 60hz and you will see flicker. 75hz is where the flicker is less noticeable. Like I said, try minecraft. I think you can fix the fps. Set it to 60, play for a while. Then set it to 120. It's a huge difference.
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#24  Edited By ThePhantomnaut

If you mean 120 fps, that's super fast.

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tplarkin7

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#25  Edited By tplarkin7
@shua310 said:
@tplarkin7: but right now a 120fps standard is unreasonable.
I'd settle for 60 as the absolute lowest. I'd like to push the console makers to consider the bottlenecks which may hurt frame rates.
 
For example, the embedded DRAM in Xbox 360 has helped developers achieve smoother frame rates.
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#26  Edited By Hadoken101

I want the OP's god eyes, I'd be able to see time and shit.

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#27  Edited By TehFlan

Not really bringing anything new to this, but I'm also entirely happy if a game has a low but constant framerate. 60fps on everything would be cool I guess, but it's hardly a necessity. 120fps just seems excessive; there are more important things to worry about.

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xaLieNxGrEyx

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#28  Edited By xaLieNxGrEyx

Very few genres would benefit from 120fps. It's not worth it.  
 
 
Racing games would be of the very few that would see any noticable improvement. Mostly everything else is unecessary. AndI shall be moving on.
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#29  Edited By beforet

I understand wanting 60 to be the standard (give it a generation and most console games probably will be), but 120 is just excessive. Why waste the processing power rendering that many frames when the difference is negligible? 120 should only be for 3D gaming, and who knows how long that will last.

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#30  Edited By Taklulas
@xaLieNxGrEyx said:
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^
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#31  Edited By Marz

Most tv's on the market are 60HZ .   Also 120fps is overkill, i've been PC gaming for years and find that 60FPS is the sweet spot.

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#32  Edited By RobertOrri
@tplarkin7 said:
No game should ever dip below 60 fps. I'd like to see 120 fps become standard.  
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#33  Edited By nintendoeats

120 hz monitors are a scam, 120 FPS games are benchmarks. 60 FPS would be a great standard.

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#34  Edited By dillonwerner
@Elyhaym said:
@DeathbyYeti said:
You wouldnt be able to tell the difference between 60-120 This thread is bait
This.
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#35  Edited By WickedFather

I was playing Rapelay while zipping up a load of files and sometimes the framerate would dip down to 58 or 59fps and I'd completely lose my boner and it would start to flicker.  I feel OPs anger.

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#36  Edited By Agent47
@xaLieNxGrEyx:Serious Batman agress
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#37  Edited By Agent47
@tplarkin7: Then boy are YOU going to love RAGE.
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#38  Edited By BrockNRolla

Hmmm... Games keep getting more expensive, so what would I like developers to spend their money on?  
 
Better frame rates or better textures? Or maybe better animation? Or maybe even better writing? Or how about more original ideas? 
 
Yeah... If you give me the option between better frame rates and "X", I imagine I would always pick X. 

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#39  Edited By WickedFather
@BrockNRolla said:
Yeah... If you give me the option between better frame rates and "X", I imagine I would always pick X. 
Gravy physics?  That's been ignored too long, aye.  And realistic socks.
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#40  Edited By tplarkin7
@Agent47 said:
@tplarkin7: Then boy are YOU going to love RAGE.

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Am I the only fucking bitch in the world who doesn't mind 30 FPS in his games?

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#42  Edited By louiedog

120? Is it 2010? 240 or nothing. I'd rather have my eyes gouged out and fed to honey badgers than suffer 120 fps. You console gamers are so cute.
 
edit: apologies to the poster below me. i hope i don't drip too much sarcasm onto you.

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tplarkin7

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#43  Edited By tplarkin7

I'm surprised at all of the comments against a 60 fps standard. In order for 60 fps to be standard, the game will have to run above 60fps, most of the time (or have the ability to run at that rate if they choose to lock it at 60).

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tplarkin7

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#44  Edited By tplarkin7
@Tru3_Blu3 said:
Am I the only fucking bitch in the world who doesn't mind 30 FPS in his games?
@louiedog said:
120? Is it 2010? 240 or nothing. I'd rather have my eyes gouged out and fed to honey badgers than suffer 120 fps. You console gamers are so cute.  edit: apologies to the poster below me. i hope i don't drip too much sarcasm onto you.

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#45  Edited By Jayross

120fps lol. Good luck getting that on a $2000 PC.