Free 2 Play games give me free content and broken gameplay and progression - the business being in selling me a more holistic experience - bit by bit.
I dislike the Free 2 Play business model, because F2P games are necessarily designed to be broken.
It shouldn't be the customer's charge, to balance and pace a game properly. A well put together F2P game might be good business, but it's always purposefully broken gamedesign.
Whole - upfront and in cash - that's how I like to get into games. The experience being sold in union, and not as a mosaic missing key stones - so the game stands or falls as a whole too.
I'm hoping the F2P model doesn't encroach any more on my home turf. Sadly - the trend points to the opposite. I shudder in fear of what the future holds in store for us.
What's Free 2 Play to you? Does it spell imminent doom to your enjoyment of games? Or do you see a future for yourself and F2P games? What do you think of Free 2 Play design and business methods in premium games?