Real Time Strategy games are in rough shape as a genre right now, at least outside of StarCraft II. Which is a really sad revelation when you consider just how rich its history was in the '90s and early 2000s
Command and Conquer, Red Alert, Generals? That series is dead after its free-to-play iteration got canned
Total Annihilation, the followup TA:Kingdoms, Supreme Commander? Well, after the disaster of SupCom 2, Planetary Annihilation had to be crowdfunded
Homeworld 1 and 2? We've got the remasters to look forward to, but the series has been all but dead for over a decade. No news on Shipbreakers, either
Speaking of Relic, there's been no word about any further development of Dawn of War whatsoever after four years since DoW 2's Retribution expansion
I could go on about how there's seemingly no room for the fun but more obscure titles like Ground Control 1 or 2, and Massive's excellent followup World in Conflict
I mean, we've got Company of Heroes 2 still chugging along, Grey Goo is a fresh infusion into the genre, and stuff like Wargame has a small but solid community. But there's just no audience or room for unusual, ambitious stuff like Earth 2150, hell even the decent licensed stuff (though there was a lot of crap) like Star Trek: Armada or Star Wars: Empire at War
Valiant attempts to bring the RTS to consoles, and less-than stellar ones too, have pretty clearly failed. MOBAs aren't solely to blame for the decline but they take a heaping share
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