Gameplay (Ultimate Game Part 4)

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#1  Edited By Scientist

The other blog posts about the Ultimate Game have all been small details that enhance the game but the main idea that makes or breaks the game is the gameplay itself.  You can have the coolest sounding game and the coolest sword peripheral but if all you have to do is swing it back and forth to make it through the entire game, it's going to get bland fast.  Many action games have fallen into the bland category with intricate combos you can pull on your enemies and flip around and look cool but in the end you can just click "A" three times for the basic punch-punch-kick combo and beat every opponent you come across.  Other games become one sided because of a special move or powers your character can do like slowing down time, super health or super powers, ultimately, ending in boring gameplay after the second level.  If done right these player enhancements can make the game fun and exciting.

Gameplay brings everything together to hopefully make the best game you've ever played.  It's important to keep the level of difficulty maintained, set some limits for player powers, and keep the player engrossed in the story and combat so it's new and exciting for the player each time, not just the game where you press “A” the entire way through.

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#2  Edited By Scientist

rawr, this blog got chopped in half and now won't delete.

the actual blog is on my profile in full length.
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#3  Edited By Video_Game_King

My perfect gameplay would be an online co-op 2D platformer/RPG (more platformer) in the vein of arcade X-Men, but not really.