Your post is pretty long, so you'll excuse me if my rebuttal trends towards that as well.
To me games have always been about having fun and enjoying yourself first and foremost.
They still are, when you think about it. I just think that what makes a game fun has become more complex than it used to be; now a good story, unique characters, and outstanding visuals factor into the experience and may help cover for deficinences in other, more traditional areas such as gameplay. A busted game is a busted game, but something that we'd used to call average may be elevated by stunning art design or good sound assets.
So it has really bummed me out to see people, game reviewers included, take these cynical and harsh tone with a lot of games these days. It almost seems like a lot of people have lost focus about what this is all about - you know, having fun. While I disagree with Jeff on a lot of things, I really appreciate his no-nonsense approach to enjoying himself on a very basic and "raw" level. He played that new Syndicate reboot, had a ton of fun and gave it a high score. There wasn't a lot of hands wringing and whining about how the story is barely fleshed out and theres no character development or hows theres dubstep music in literally two spots - because the gameplay introduces a lot of fresh concepts and is highly enjoyable. Yet I keep reading stories or hearing comments that will nitpick at a lot of titles without giving them a proper chance. A lot of people wrote off Dead Space 3 completely before having even played it. If you decided that you've had enough of the franchise I can completely understand that. On the other hand if you denied yourself the conclusion to this series which you've enjoyed in the past because of the newly added micro transactions then that seems absurd.
Well, you don't want them to lie, right? If someone's down on a game, series, or genre, I'd rather have them tell me so. Jeff's just as cynical and jaded as the rest sometimes, but that doesn't mean he's that way about every game, and I feel that people are misinterpreting valid criticisms about the industry and how stagnant it can sometimes feel as a general cry of "fuck video games!"
For my part, I wrote off Dead Space 3 because it is clearly following in DS2's trend of more action and less atmospheric tension and horror. I wasn't overly pleased with DS2 the way it was, so I'm saving my money on this game. I think that's a valid criticism of the series (obviously as I'm saying it, but I hope you get what I mean), and overall what we all need to keep in mind: games can be complex and have many diverse elements, and if you feel some aspect has let you down to the point that it isn't worth your time and money, you can't really fault someone for that, assuming their criticism is valid. As you said, that new Syndicate reboot had a thin plot and weak characters. I thought the gameplay helped elevate it above mediocrity, but if your cash is limited and you aren't the biggest fan of shooters, I could totally understand someone skipping that over for a game that is just as fun to play, but has those elements that might be lacking here. There's more to games than just running right and hitting A, and if you've got two games that play just as well, there's nothing wrong with looking at other aspects to decide what is worth your time.
Valid criticism isn't a bad thing. Your point about how some people are using microtransactions as an excuse to avoid the game is reasonable as I don't see that as valid, but don't lump that with legitimate concerns about story, characterization or other "nitpicks."
More recently it's this whole Tomb Raider conversation about narrative disconnect between story and gameplay that had me scratching my head. The idea of a "narrative dissonance" ruining gameplay seems strange to me. The developer advertised Lara as your typical female who is thrust into the belly of the beast and must learn to cope with a lot of terrible situations, growing along the way as a person. Yet a lot of people seem to be dismayed by the fact that, while that is a great story angle, at some point this thing will have to turn into a videogame which means killing a whole lot of things in a fun and mechanically enjoyable way.
Well, that means the story isn't so good, is it? That's the whole point as I see it; if you are going to spend your time talking about how great of a story you have and placing emphasis on the growth of the character and the story arc she goes through, you shouldn't have your cutscenes and narrative progression at odds with the gameplay, because that inevitably hurts what you are trying to tell. This "narrative dissonance" isn't a problem if the narrative isn't such a focus, but your damn right I'm going to have an issue when you switch from "shivering by the fire in a tank top" to "climbing that snowy mountain in a tank top."
When I play a game, I get the most fun out of the immersion of that act; it's escapism, pure and simple. I don't mean that in the sense that I need to feel like I'm in the game, but that the game should help me forget the outside world. You don't need to have a great story to do it; I've lost tons of hours to pure gameplay titles like Super Meat Boy because the concentration required to succeed was sufficient enough to block everything else out. Tomb Raider does not play as well as SMB (I get that it's not just a platformer, but bear with me); the mechanics it employs do not require that sense of concentration or timing. As such, I need something to supplement the gameplay in order to achieve that sensation, and if Tomb Raider is pushing its story as the main side dish, then "narrative dissonance" becomes a major factor working against my goal of immersion.
Sure in Uncharted you would climb something and flip an ancient stone lever from time to time but a lot of the gameplay was focused on killing literally hordes of people. In the latest Bombcast Brad and Patrick both bemoan the absence of a believable thread between the story and the gameplay aspects of Tomb Raider. Instead of touting the extremely fun and fluid game mechanics, they instead concentrate on the completely insignificat fact that Lara is sad at having killed someone and then the cutscene ends and you kill 15 more people. Granted they both, almost begrudgingly, agreed that it's a good game - but it's this laser focus on small details that really "held the game back" for them which seems so baffling and makes them appear like cynical, grumpy old guys instead of the fun and playful doods I know them to be.
The difference between Uncharted and Tomb Raider boils down to tone. Uncharted feels like an action movie, like you are playing Indiana Jones in all but name. You mow people down, Drake seems superhuman, and everything is done with a snarky one-liner and a wink. Tomb Raider is, ostensibly, about a girl learning to survive and her growth into the character we already know her as, and the mystery of the island that unfolds with that. There's nothing wrong with that premise, but your suspension of disbelief has to be pretty unshakable to enjoy the story as the developers intended. What they are showing me and what I am doing feels at odds, hence, that dissonance. However, that does not sink the game for me.
No, what sinks it for me is the gameplay itself. It's too reliant on quick time events, especially early on (four or five to kill a wolf?), and the skill system is quite shallow. The weapon upgrades are pretty cool and the platforming is decent, but otherwise it just feels like a competent shooter with some nice level design and a lot of throwaway elements. Since I couldn't find myself getting invested in the story on top of that, it didn't hold me like it otherwise would have, because I've got a pile of competent shooters to go through which also bring along great story beats or unique gameplay elements. You can argue that I'm trying to make an overabundance of decent games a negative, but my point is that I only have a certain amount of time to devote to video games, and I don't feel like the game was worth the time I put into it. It isn't terrible, but it's average, and it's small points like the above that bring the whole package down.
On Brad and Patrick; they are giving you their honest opinions about a game they played, which is more or less their jobs. Making everything seem like sunshine and rainbows would be doing people a disservice, because reviews are partially (or some would argue wholly) consumer advice, and their credibility rests on how well they validate and articulate their opinions. There are elements of the game that brought down their enjoyment of it. I'm not sure what more you want out of them.
Back in the day no one cared how this Mario plumber went down a green tube or what that meant on a grander scale of the Super Mario Bros Timeline. Times have gone forward and expectations have changed obviously, but I think what has remained the same is that it's the fun that matters most. If you're going to have fun actually playing a title, everything else shouldn't really affect it. This is why a lot of the time you'll have people say "oh that happened? I totally forgot.." yet they'll remember that they had a lot of fun playing the game. Where has all the fun gone for most people? Why do they get so bogged down with the details that they can't see the bigger picture of just enjoying themselves.
You seem to have this strange idea that story has overridden gameplay as the main source of enjoyment in games. That is not the case. What has happened, however, is that some games place a greater emphasis on story, and with greater emphasis comes greater penalties for failure. It isn't a new development; RPGs have been story focused almost since their inception, and if you remove the story from Final Fantasy, what are you left with? A grind, a mess of gameplay mechanics that aren't fun unless they serve the greater story and that drive to "Play a Role," as it were. Look at Persona; I hardly ever hear people talking about the gameplay elements, but you can't get them to shut up about the characters or the interactions between them. Fun is not synonymous with gameplay, and it never has been. Fun has always been about playing games, which is not the same thing; gameplay is a part of that, but not the whole thing. If it were, the simplicity and nebulous mechanics of old 2600 era games should have precluded any sense of fun from entering into the equation.
The devil is in the details. Super Mario Bros. isn't fun because it's a pure platformer, it's fun because of how tight and responsive those controls are, because of the sense of momentum. When Sega made Sonic 4, a pure platformer, it wasn't terrible because it was simple, it was terrible because they ruined the feel of it. "The details" always were what made a game great, it's just that the industry and its consumers have grown to the point that we can articulate and distill exactly what works and what doesn't.
As I've gotten older, it takes more to keep me entertained. I could watch hours of Power Rangers when I was 8, but that isn't the case now (ok, maybe I could still watch a bit...) with TV, movies, or games. I'm not looking for a literary masterpiece in every game, but if it has a story (especially if it makes a bullet point of its story) I want it to be a smart one. An engrossing one. My standards were lower when I was younger because I didn't have a lot of options to spend money on (not that I had a lot of it, mind you). Now, $60 is a decent bottle of scotch, or a night out, and so on. It's only natural that I want more for my money, now that my money can do more. That doesn't mean masterpieces like Mario 3 or Mega Man X are things to be outgrown, but if I were to go back and replay all of the games of my youth, I bet I'd say "I remember this being a lot better" a few times, especially when it comes to some of the borderline titles of yore.
In closing I think a lot of people need to lighten up. These are videogames, it's not especially serious business. For the most part Jeff has the right idea - just have fun with it. I bought
DmC Devil May Cry,
Dead Space 3,
Syndicate and the new
Tomb Raider. Guess what? They were all a lot of fun in their own ways. Did Dead Space 3 have an amazing story? No but it wasn't hot garbage as many claim it to be - it was video game adequate and the act of shooting necromorphs was still fun. Was DmC crass as hell? Heck yes and it was awesome from beginning to end! So what I'm trying to say is, if people want to keep picking these games apart for insignificant details then I guess thats their gosh given right, in the meantime I'll be playing them and having a blast.
In closing, I think you need to understand where some of us are coming from. For people on budgets or those of us with little time, it's imperative to feel like both have been well spent. Video games are as serious as movies to those who make them; a game that bombs can be like a box office failure. Even if you aren't a part of the industry, I know that you must get upset over a bad game, either due to the wasted money or the time you spent on it. With that in mind, bemoaning progress, even if it's just the progress of criticism, is wasted energy; we strive to "nitpick" because we want better games, and that can only mean better games for you, right? I didn't have fun with DS3 (well, the demo at least, I didn't bother to buy the full game) because I feel it's just a tepid action game now, but I enjoyed Syndicate (even with its flaws) and found Tomb Raider to be average. I like to think that I have pretty valid reasoning for all of the above, so I like to share that reasoning with others because they might be on the fence about a purchase, and telling them why you liked (or didn't like) something is far more useful than just saying "Woo hoo games!!" all the time.
If you are having a blast now, I hope you continue to do so. I just ask you don't dismiss the viewpoints of others, just because they didn't enjoy something as much as you did. In the end, we all want to have fun.
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