I was just wondering what the most egregious examples of game padding you guys have experienced, that have just flat out stopped you from wanting to finish the game.
The obvious examples (at least to me), would be most, if not all Ubisoft titles. Exceptions being, Splinter Cell: Conviction, and Hitman.
Padding can be anything from, "drive, and or walk to point A - B". To extremely meaningless tasks that don't really move the story along. I would have to argue that Bioshock: Infinite had a TON of padding in regards to the many, many shooting arenas. If I wasn't so interested in what was going to happen next, I would have stopped a long time ago. In fact, I never finished the 2nd DLC because of this very reason.
What are your experiences, and thought's on what could be improved on these issues? I realise after writing this, that I am actually targeting story heavy games somwhat. However, I would still like your guys' input.
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