Magicka and Far Cry 2.
Magicka just wasn't that fun, but Far Cry was balls-out tedious. The respawning of the enemies at the checkpoints was literally the worst thing I have ever seen in a video game, ever. I say this because it was obviously a well produced game made by talented people with ample funding. Which is why it is such an utter embarrassment.
The people who enjoyed Far Cry 2 are the same people who would make for excellent gold farmers in China. Grind, grind, grind and repeat.
Fuck Far Cry 2
the things I like about Far Cry 2 have little to do with the gameplay (although the wide open environments and incredibly diverse play styles were solid). It really comes down to the story it told and its brutal depiction of mercenaries in the unstable regions of Africa, as well as their view of "freedom fighters" in the region. In the end it all boils down to money, and the only person looking out for the people is The Jackal, with some help from the player near the end.
It wasn't the most well told story, but I sure as shit appreciated the game tackling a serious subject.
Totally, the setting was fantastic. Buying weapons with blood diamonds, malaria, sinister warlords, just awesome. But it was all sealed away behind 15 checkpoints of instantly respawning African dudes with AK's. I couldn't do it, man, I just couldn't.
I keep meaning to trade in FC2 and i can't do it. I've gone back to it 2-3 times and keep putting it back down for one reason or another. Because there's seeds of greatness here. I love how the landscape reacts to you, little things like walking through underbrush and seeing "my" hand as I hold the map. Weapons jamming and the way fire moves thru the vale, trees blooming into flame.
All that good is murdered by two massive flaws- the infamous checkpoints and the overall tediousness of getting from Point A to Point B on the map. Those are huge handicaps for an open world game, and what will probably keep me from ever competing it.