@Branthog said:
@hermes said:
@Branthog said:
@TobbRobb said:
All genre terms. All of them. They are terrible.
ROGUELIKE is a fantastic genre name.
No, its not. "Roguelike" literally means "a game like Rogue". Most people that are into games now doesn't even know what Rogue means so, as a genre description, is as useful as "gearslike", "godofwarlike" or "halolike"...
OT: "casual". Together with noob and hardcore are words defined merely by the speaker's standards.
Your mom probably doesn't know what a Roguelike is and few people have probably had a chance to play the original Rogue, but anyone who is enough of an avid gamer to post in gaming forums regularly almost certainly knows what the Roguelike genre is and there's a good chance they've *at least* played Nethack or played one of the MANY roguelikes that are on iOS. It has an entire community of players, developers, and fans. There are tons of roguelikes developed every year. There are hundreds of actively played Rogues right now. Hell, even one of the most praised games of 2012 was a Roguelike (and was even promoted as such) -- FTL. There are podcasts that focus entirely on Roguelikes. There are forums dedicated to it. There are spree-development competitions (ala 24hr indie game jams) for roguelikes.
I think you would be surprised of how many people with less than 30 years have never even seen a Spectrum (spoilers, too many). Much less to how many the name "Rogue" means absolutely nothing besides the name of a pen and paper RPG class... and even when the mechanic is fairly used, a lot of people don't know it by name...
Even then, to name a gameplay mechanic (or worst, an entire genre) based on an example is a horrible idea. The game itself stopped being relevant decades ago, so the name itself is an parachronism. Its as useful as changing RTS to "starcraftlike" and expecting the name to stick 20 years down the line.
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