Posted by banishedsoul1 (294 posts) -

Gaming kinda had its own silent era.

Yes we had sound in games lots of bleeps and blops, and so forth.

But after playing skyward sword (which i think is very underrated 7.5 on gamespot really?) the biggest problem i had with the game is no voice acting. It makes the game feel stone age. It is a beautiful and detailed game ,but everything is said in text.

I think games like Other M are going to hold back Nintendo form trying this again. My god how did they over do it so much?

Having to take my eyes off whats going on kinda takes me out of the game.

What retro game do you want to see with voice acting?

Even newer games like half life Gordon freeman does not speak a word as people are freaking out right in front of him.

#1 Edited by banishedsoul1 (294 posts) -

Gaming kinda had its own silent era.

Yes we had sound in games lots of bleeps and blops, and so forth.

But after playing skyward sword (which i think is very underrated 7.5 on gamespot really?) the biggest problem i had with the game is no voice acting. It makes the game feel stone age. It is a beautiful and detailed game ,but everything is said in text.

I think games like Other M are going to hold back Nintendo form trying this again. My god how did they over do it so much?

Having to take my eyes off whats going on kinda takes me out of the game.

What retro game do you want to see with voice acting?

Even newer games like half life Gordon freeman does not speak a word as people are freaking out right in front of him.

#2 Posted by FLStyle (4693 posts) -

Some obvious ones would be Metal Gear and Metal Gear 2: Solid Snake, Tekken 1, 2 and 3.

#3 Edited by thedj93 (1237 posts) -

hmm...

banjo kazooie?

donkey kong?

Conker had sick VA back in the day

#4 Posted by Yummylee (21615 posts) -

@banishedsoul1 said:

Even newer games like half life Gordon freeman does not speak a word as speaking freaking out right in front of him.

what in the hell

#5 Posted by falserelic (5436 posts) -

The guy in GRAND THEFT AUTO 3. They should do a remake and give him a personality.

#6 Posted by banishedsoul1 (294 posts) -

@Yummylee said:

@banishedsoul1 said:

Even newer games like half life Gordon freeman does not speak a word as speaking freaking out right in front of him.

what in the hell

yeah i messed up there

#7 Posted by Brodehouse (9949 posts) -

Final Fantasy only worked because the player imagined the character voices based on inflection and personality. When you actually hear it spoken out loud you go "oh well this isn't natural dialogue whatsoever."

#8 Edited by GunstarRed (5169 posts) -

I don't know what you're talking about when it comes to Nintendo. You should look at Kid Icarus, if anything there is arguably too much voice acting. ( I should probably also point out that I think it's done amazingly well in that game)

#9 Edited by EXTomar (4718 posts) -

I don't think voiced dialog is better than text dialog. It is all in how the presentation goes where it could have been just as bad to have a terrible whiny Link voice. If nothing else, Other M should be a cautionary tale in how voice damages might have damaged story and characterization. Instead of the bad ass bounty hunter Samus, in Other M we got a girl who should be posting her inner monologues on Facebook instead of telling us.

#10 Posted by OneManX (1693 posts) -

CM Punk

#11 Posted by TheDudeOfGaming (6078 posts) -
#12 Posted by JasonR86 (9695 posts) -

Oh boy.

#13 Posted by TobbRobb (4639 posts) -

I like games without voicework. Most of the time it's so insanely bad that it breaks the immersion "talking about gaming overall, ofcourse most AAA games have good voiceacting". If someone can't make a voiceacted game, then don't even try. It's better without it in that case.

So basically, I don't mind good voices and hate bad ones, but a lack of voices wont affect my purchase decision.

#14 Posted by CookieMonster (2417 posts) -

WAT

#15 Posted by believer258 (11894 posts) -

I think the opposite - games could do with some text now and then. Morrowind's world is given a good bit of detail because it had text and less spoken words, plus you can always go back in the conversation if you missed something. Granted, sometimes it could get a bit too wordy, but...

Anyway, another thing I liked about Morrowind is that it gave you a journal instead of directions to go find your way around with. It wasn't perfect, it was often too vague, but the idea was a great way to get away from "go to this dot and collect this/kill this guy/do this" type things. It added a whole lot more to exploration and required a bit of knowledge and skill about directions and geography.

Yeah, I definitely think that text should make a comeback. But then, I also think that 7.5 is a fine score for a generic Zelda game :P

*runs fast*

#16 Posted by TeflonBilly (4713 posts) -

@OneManX said:

CM Punk

Confirmed for the next Nolan North

CM Punk
#17 Posted by ArbitraryWater (11718 posts) -

I want Zelda games to have voice acting if only because it would cause the fanbase to implode. It will never happen though.

#18 Posted by Vampir (138 posts) -

@ArbitraryWater: If you're willing to count the Satellaview LoS games, then it's happened already.