@iam3green said:
divX 11 has to do with the graphics. it has better graphics than the last one. graphics cards come out with a new every few years.
Nvidia phyx is the technology of objects moving. instead of making the object move by script, it moves by phyx engine.
Where the hell did you pull divx from?
While I concede it doesn't matter for the most part I do like to know what technology is being used. Obviously, any Nintendo or Sony product won't be using DirectX which is a known quantity, but the games still look good as long as developers know how to leverage what they do have to work with.
PhysX was a great concept that could have made for some interesting gameplay if used correctly, but I don't think any developer will fully take advantage of technology like that unless it can be used over all platforms(and really, since PhysX became a part of existing hardware instead of a discreet, dedicated card, there's no reason for that not to be a reality). PhysX, I would like to think, could've been more than a gimmick if it gotten to being used to simulate physics in major games, but since it failed to gain a wide enough foothold at the outset, it's reduced to just making physics simulation a bit faster and nicer on nVidia cards.
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