Just a random question that I have thought about all day today. Has there ever been a handheld game that need 2 things(cartridge,umds,etc) in order to play it or more? Or can you only play a game with one thing(cartridge,umds,etc)? Thanks internet!
Just a random question that I have thought about all day today. Has there ever been a handheld game that need 2 things(cartridge,umds,etc) in order to play it or more? Or can you only play a game with one thing(cartridge,umds,etc)? Thanks internet!
The only thing I can think of is Golden Sun, but technically Lost Age was a sequel even though it was the direct continuation and culmination of the story, with the ability to import everything you'd done from the first game (and relied on you doing so to get everything in the game).
I thought about this because of that guy who got 2 copies of Pokemon White, didn't you?
There apparently have been a few two disc PSP titles, Final Fantasy Type-0 was the first one apparently, the PSP version of video heavy dating sim AKB1/153 will apparently be another.
@Phatmac: Some games on the PSVita can only be played if there is a memory card in. Usually you can play most games without a memory card and just not be able to save, but some games require that a memory card be available just to work at all.
Boktai: The Sun is in Your Hand had a light sensor in it. And required a bright area to play in. ( also one of the more tame Kojima productions )
The Nintendo DS Browser required a cartridge inserted into the Game Boy Advance slot. It came in two versions, one for the original DS as well as a DS Lite version so the cartridge doesn't stick out.
Golden Sun kinda did. Story isn't finished after the first one, second chapter came out later with Golden Sun: The Lost Age. It's the strongest case I know of, because you really can't play one half and get the full story.
Cartridges generally had enough space for sufficient memory, especially when you take into consideration that they budged space.
Heck, consoles like the NES even allowed for developers to add on-board hardware to help with processing. Surely some more memory wouldn't be an issue.
@Vonocourt said:
Legend of Zelda: Oracle of Ages/Seasons were separate games, but had a endgame dungeon/story content that couldn't be unlocked without beating both games and connecting them either by system link or a password system.
God I loved those games.
Even though, thinking about it, the fact that you could name a character and watch as he grew from infancy to adulthood over the course of 16 dungeons was REALLY fucked up.
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