I gotta ask why everyone has started the hate on QTE? The alternative is to just sit and watch the cinematics in a game, this keeps you involved in the game, and lets your character interact with enemies in such a way that would be incredibly difficult to program into the game.
I can understand it when it comes to something like Force Unleashed because they put it so far out of the way that you have to ignore what's happening onscreen to hit it effectively.
But what's the problem, community?
Hating on QTE?
If they are implemented well, a la God of War, then I have no qualms with them. If they are implemented in a shitty fashion, a la Force unleashed, then I do have a problem with them.
IMO, we need two different names for two totally different things. There are the Shemnue/RE4-style QTEs that make cutscenes more interactive and the GOW-style ones that are basically just an advanced combo system. The second was also used in RE4 for the fights with the giants, but most QTEs in that game are the cutscene type. Both can be done well and have an impact on the gameplay but done badly, they are just huge annoyances.
I think the Ubisoft Naruto games have used the first style pretty well in the big battles. I would like to see them done more in a branching way where there are a few different outcomes based on your reactions than just total failure for missing one event.
I think the other should just be optional. In GOW it can be a quick way of killing a big creature, but there can be a different way to kill it as well or you get multiple chances to do it over.
I think the game I like these in least was Mercenaries 2. I like the idea of it being hard to take over a tank, but since you get the chance take tanks and helicopters so often in the game, it gets old quick and works against the "do anything you want and do it big" feel of the game.
I dont mind them most of the time, except sometimes they get into the way of a great cinematic. And other times they pop up so fast and give you very little time to react. Resident Evil 4 was one of the worst in that regards. I dont know how many times I failed at that stupid knife fight.
Exactly, so many people think everyone wants 'interactive' everything, and by adding a stupid fucking QTE in places they shouldn't be, they claim you're always in control of 'gameplay' even in cutscenes, and they always fail at how its executed. Like I said the God of War games are about the only ones I don't mind QTE's in, but I honestly wouldn't mind if they were gone all together in everything,
QTE's are poor design, simply put. A game should rarely have to fall back on cut scenes, and if they do, they should be interesting enough to not require some arbitrary method of getting the player 'involved'. Tapping a seemingly mindless series of colored buttons is not fun unless the name of the game is Rock Band.
"I dont mind them most of the time, except sometimes they get into the way of a great cinematic. And other times they pop up so fast and give you very little time to react. Resident Evil 4 was one of the worst in that regards. I dont know how many times I failed at that stupid knife fight."I actually think RE4 did one of the best implementations of QTEs. I failed a few times on the knife fight, but I believe that is partly to blame on the PS2 port of the game, I played the GameCube version and the QTEs were much smoother, actually working when you hit the button in time.
"hendersonman said:It was worse on the PS2? I never played that version. So I cant imagine it being worse."I dont mind them most of the time, except sometimes they get into the way of a great cinematic. And other times they pop up so fast and give you very little time to react. Resident Evil 4 was one of the worst in that regards. I dont know how many times I failed at that stupid knife fight."I actually think RE4 did one of the best implementations of QTEs. I failed a few times on the knife fight, but I believe that is partly to blame on the PS2 port of the game, I played the GameCube version and the QTEs were much smoother, actually working when you hit the button in time."
I agree with MattyFM. I think they destroy any immersion I have in a game by ramming home the fact that I need to press certain buttons. The very nature of the QT "gameplay" seems trivial and disconnected.
RE:4 is a perfect example, that whole knife fight, which I had no problem with, would've been impossible to do in-game. Sadly I can't think of any other than GoW to do it well even though I started this whole mess...how embarassing!
Jakob-Yet no one seems to mind.
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