Prior to this week it had only ever happened to me with Final Fantasy VII. I was in the last dungeon and had saved at a point where I didn't have enough health or potions to fight my way back up and out of the dungeon, and if I fought my way to the bottom it was the first in a series of boss battles I had no chance of surviving.
But I've been re-playing Tomb Raider on PS4, just a few weeks after playing it through PS+, and until this post was playing on Hard under the impression there was a trophy tied to difficulty (there apparently isn't, and so I'm switching to Normal). I've been fighting dudes in Shantytown for three days now. I've tried everything; holing up in a little room somewhere, going guerrilla ballistic, running all the way across the map and letting the enemies come to me slowly...I've spent 10 seconds on this fight and 10 minutes, both wrapping up in a greyed screen and Lara's death rattle.
Unlike that FFVII situation which was a victim of circumstances and luck as much as anything, this is the first time outside of purposefully soul crushing games in the 16 bit days like Contra III that I've felt like I just can. not. win. I never expected to find this feeling in a damn HD generation action platformer, often the most straight forward types of games around, but here I am. I don't normally play games on Hard but after having a ton of fun with inFamous on Hard I figured I'd give it a shot...but man. I will never beat this fight if I don't crank down the difficulty (I never died during this fight on normal, adding even more to my pain).