i have several times when i got super stuck at some parts. afterwards i felt so bad about it i stopped playing the game altogether or i finished it while feeling very bad about myself, feeling stupid for not getting the task at hand. It was either painfully obvious what to do or i would have eventually gotten it if i commited myself. Even if i used a guide for only 1% of a game i still felt bad and me beating it made the accomplishment feel empty and hollow :(
i heavily used guides for ocarina of time, oracle of ages, and oracle of seasons, Several other zelda games i've had a bit of help with. God i regret not doing ocarina by myself. :*(
have you ever used a guide for a game and regret it?
Yeah Assassins Creed, I used it to find the flags but most some of the flags were miss labled in the guide and I ended up having to se an online site that had better maps and I had to try and find where the like 4 flags I missed were. took like 9 hours to get all the flags.
I remember using a guide for Paper Mario, still not being able to beat the final boss with it. I lost it (both the game and the guide), and a good five or six years later, I bought a used copy of it at a Gamestop. Without any memory of what the guide taught me before (besides the little stair trick near the end of the game), I got through the whole game, Bowser boss and all, with ease.
Like Absurd said, I end up using guides to almost every adventure game I can think of, such as Grim Fandango. I really play those games just to see how the awesome story will unfold. Still, the puzzles, no matter how preposterous and far-fetched they are, always makes me feel stupid. I'd like that achieving feeling when I solve some of those crazy Grim Fandango puzzles. Alas, it didn't happen. Still an awesome game, though.
No, never. I use a guide when I am stuck or am too lazy to work through the task at hand. Often I use guides to help me better develop my character as I play through the game. Is this skill going to be useful throughout the game, or am I just wasting my skill points? These are things I want to know. What is the recipe I need to create a specific spell or item? This is something I look up in a guide. What is the weakness of a trash mob? What items does it drop? I'll glance at a guide for that easy information.
I'm (A) not all that patient and (B) in it for the fun, so I don't have any problems using guides. I don't sit down and read the whole thing before I start even playing, and I tend to only research through the guide for specific information, but I have yet to regret using one in any game I've played.
I've definitely regretted it in old PC games, like Myst. On the other hand, I'm proud to have beaten Braid without using a guide at all.
When a friend of mine moved, he gave me most of his PS and PS2 games, including Dark Cloud 2, along with a guide he had bought for it. A couple times I've looked at it when I just could not figure something out, and immediately regretted it because pretty much every time I look in that thing I end up having something spoiled.
I have only used a guide twice: Super Mario 64(Official Guide) and Fallout 3(wiki). I don't regret either of them.
Guides are great if you're stuck at a place in the game and have spent over an hour trying to move on. They're bad when you use it throughout the entire game. At that point, you're too busy reading the guide and trying to do everything possible within the game to actually enjoy it.
I tend to use guides more for the actual reading than for getting through the games. Although guides for games like Morrowind and Oblivion can come in quite handy for alchemy recipes and whatnot.
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