ahab88's thread asking whether you invert the y axis got me thinking. I've always inverted the horizontal axis in FPSes when i have had the choice, but there's no problem switching back and forth if the option isn't available.
I'm wondering, am I just a freak or does anyone else prefer it this way?
Horizontal Inversion
You know, I don't know. I start screwing around with it and then find that I don't like either. I couldn't tell you which I prefer. Usually if given the option, I don't change it unless it feels awkward to me for whatever reason. However, I always invert the y-axis.
" You know, I don't know. I start screwing around with it and then find that I don't like either. I couldn't tell you which I prefer. Usually if given the option, I don't change it unless it feels awkward to me for whatever reason. However, I always invert the y-axis. "
Inverting the y axis is much more natural than inverting the x axis.
I've had to invert the X-axis on occasion where the game features "tank controls" Most recently, I was playing some Dragon Quest VIII and I had to invert the X-axis so that it felt comfortable for me. I know that on the old Xbox game, Dead to Rights, I had to do the same thing and I think I clicked "yes" to the option for vehicles on Call of Duty 3. It really depends on how the game incorporates its horizontal control. Some games set the camera at your head and it swings left or right as if you were the lynch pin. Other games set the camera way behind your body and so if you want to look left you need to move the camera way behind you to the right. In the later case, I switch to inverted-X so that I can still look left by pushing the analog stick left.
And, yes, I am one of the people who inverts Y because of reasons outlined in the Y-Axis thread.
" Inverting the y axis is much more natural than inverting the x axis.Natural because it mirrors the movement of your body when you perform the same actions. For example looking up. When you look up you tilt your head and/or body backwards. In an FPS it makes sense that I would do the same to the stick, tilt it back, in order to make my character look up. Whereas if I'm looking left I don't turn my body or head to the right so it makes no sense to do that to do that with the controls."
"@Kung_Fu_Viking said:For the same reasons you invert the y axis, I invert the x. Like you said, if you look down, you move the back of your head upwards, just like if you look left, you move the back of your head right. "" Inverting the y axis is much more natural than inverting the x axis.Natural because it mirrors the movement of your body when you perform the same actions. For example looking up. When you look up you tilt your head and/or body backwards. In an FPS it makes sense that I would do the same to the stick, tilt it back, in order to make my character look up. Whereas if I'm looking left I don't turn my body or head to the right so it makes no sense to do that to do that with the controls."
"@Kung_Fu_Viking said:For the same reasons you invert the y axis, I invert the x. Like you said, if you look down, you move the back of your head upwards, just like if you look left, you move the back of your head right. "" Inverting the y axis is much more natural than inverting the x axis.Natural because it mirrors the movement of your body when you perform the same actions. For example looking up. When you look up you tilt your head and/or body backwards. In an FPS it makes sense that I would do the same to the stick, tilt it back, in order to make my character look up. Whereas if I'm looking left I don't turn my body or head to the right so it makes no sense to do that to do that with the controls."
"@Muttinus_Rump said:Whaa? Our eyeballs are not on the backs of our heads (although my mom liked to claim so much...). This logic makes no sense. ""@Kung_Fu_Viking said:For the same reasons you invert the y axis, I invert the x. Like you said, if you look down, you move the back of your head upwards, just like if you look left, you move the back of your head right. "" Inverting the y axis is much more natural than inverting the x axis.Natural because it mirrors the movement of your body when you perform the same actions. For example looking up. When you look up you tilt your head and/or body backwards. In an FPS it makes sense that I would do the same to the stick, tilt it back, in order to make my character look up. Whereas if I'm looking left I don't turn my body or head to the right so it makes no sense to do that to do that with the controls."
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