If you don’t want to spoil the magic, stop reading. If, however, you want to contribute, you'll need to have an understanding of how these stories are actually generated.
Stories are generated from a series of fragments. First, a story is picked from the ‘story’ list, then items are picked at random to fill in the <blanks> in the story.
Game names are generated in a slightly more complicated way. First, a franchise name is built by combining random items from ‘franchise_a’ and ‘franchise_b’, and then the franchise name is framed with a random item from ‘name’.
If you wish to refer to multiple items from the same object category, or to the same item multiple times, you can use an underscore and additional letters after the category name to specify how you wish to do so. For example, “Following the controversy surrouding <company_a>’s handling of royalties for <game>, <luminary> has left <company_b>.”
As for content itself, I'm ideally looking for stuff at least inspired by actual events, but it doesn't have to be. Equally, stories are encouraged but not required to be the kind of thing that Patrick would write. If you wish to invent a new category, or contribute to an existing one, that would also be super helpful.
I reserve the right to copy edit and/or bluntly refuse to include stuff you come up with, but you will always be credited for your contributions in the relevant commit message (and, as a result, the blame). I may or may not accept pull requests.