Edited 1 year, 5 months ago

Poll: How do you feel about Random Loot Purchases? (130 votes)

Think they are great! 7%
Im not fussed, neither here nor there. 35%
Hate them! I want to know what I am getting! 52%
I have no opinion and just like to answer polls. 7%

When I say random Loot Purchases, I am talking about crates or packs that you purchase in game with real or game currency, that you buy without specifically knowing the contents.

Here are two specific examples:

  • Mass Effect 3 Multiplayer Crates - 3 tiers of packs you can buy to vary level of goods, such as the elite pack having the best chance of getting the best items, but not always guaranteed.
  • Fifa Ultimate Team - Bronze, Silver and Gold packs containing random players and ability cards.

In the podcast the crew always complains about situations like these.

In my opinion, I loved the random loot crates in ME3 multiplayer. It stopped everyone having the same load out and meant that when saved up and got a powerful weapon, you cherished it and worked your play style around it.

I preferred this approach too a COD style work towards the weapons that are the best and then have everyone follow the most powerful setups.

I will admit in Ultimate team though that the progression can be slow, and that finding decent players was extremely rare and sometimes it felt as though you had to invest real money to get the better players.

I would love to see how other people feel about this.

#1 Posted by isomeri (1276 posts) -

It's gambling.

#2 Posted by MentalDisruption (1635 posts) -

Not a big fan. I don't mind them being there as long as there is an in game currency to access the same loot.

#3 Edited by expensiveham (293 posts) -

Feels ok in games like TF2 and Dota 2 where the game is free but you can pay money to unlock random cosmetic items that you can also get during gameplay. The implementation in games like Mass Effect 3 and Gears of War: Judgment make me feel sick and hate the industry.

#4 Posted by Jay_Ray (1101 posts) -

If you're using in game currency I don't mind it and in fact kind of like it. As soon as it involves real money I need to know exactly what I am getting.

#5 Posted by Zaccheus (1794 posts) -

@jay_ray said:

If you're using in game currency I don't mind it and in fact kind of like it. As soon as it involves real money I need to know exactly what I am getting.

This.

#6 Posted by SirOptimusPrime (2010 posts) -

@jay_ray said:

If you're using in game currency I don't mind it and in fact kind of like it. As soon as it involves real money I need to know exactly what I am getting.

#7 Posted by ajamafalous (11996 posts) -

@expensiveham said:

Feels ok in games like TF2 and Dota 2 where the game is free but you can pay money to unlock random cosmetic items that you can also get during gameplay. The implementation in games like Mass Effect 3 and Gears of War: Judgment make me feel sick and hate the industry.

Pretty much exactly what I was going to post as far as examples go.

#8 Posted by phantomzxro (1577 posts) -
@jay_ray said:

If you're using in game currency I don't mind it and in fact kind of like it. As soon as it involves real money I need to know exactly what I am getting.

Nailed it!

#9 Edited by Brodehouse (9950 posts) -

I actually kind of enjoy the random loot aspect provided it's in-game currency and not my own money. I actually thought the ME loot boxes were pretty awesome, though they've got way better by offering you boxes that have one thing or the other (if you want characters, or guns, or gear). I could do that again in some game.

Paying 2.49 for it though? No, I'll pay 2.49 to get the exact thing I want.

#10 Posted by jdh5153 (1034 posts) -

It's no different than buying a pack of baseball cards, or even subscribing to a service like Loot Crate. Sometimes you get what you want, other times you'll be a little disappointed.

#11 Edited by Branthog (5562 posts) -

I hate them in things like Mass Effect, but in an entirely free to play game like DOTA 2 where they aren't even anything that ever impacts gameplay and are absolutely just cosmeteic, I'm totally fine with it. In fact, I have bought a number of things, including keys to crates, in DOTA 2 just because I felt it was worth kicking a few bucks in after all the free fun Valve gave me.

I also often buy the little totems that give you and everyone playing on the map with or against you "bonus battle points". For one thing, it's another way for me to pay for my enjoyment, but it also is a nice little way to get people on your side. I did this almost from the very first game I played of DOTA 2. It is my first MOBA and while I read as much as I could as to how to play, I knew it would take forever for me to become adequate. When the game starts, a big glowy thing pops up over the head of every person on the server and a message that "Branthog grants everyone a 15% battle point bonus this game!", it quickly sways the room to be kinder to you when they see you fumbling or being dumb. :)

#12 Posted by Vivek (517 posts) -

@branthog: Why do you hate it in ME3, when you are happy to use real money in other games? I never spent any real money on ME3 multiplayer and have some of the best weapons.

Also ME3 had a similar multiplayer environment where, people doing gold runs would only play with people who had the best weapons and voice chat, as all players had to play their part at a high ability level.

If you are making the point that ME3 multiplayer is part of a $60 package, then I think you are forgetting that there is a huge single player component and vast multiplayer attached to that price and that you do not need to spend real money on top of that to experience either.

@expensiveham: I never put a penny into the ME3 multiplayer, and saw the random loot crates as a mechanic. Maybe it is because I had played games like Diablo 2 and Torchlight and enjoyed the aspect of grinding to get gear. Saving my points from runs to buy the most expensive crates. Just saying it makes you fell sick is a little unfair as ME3 has a huge single player experience, GoW:Judgement I cannot comment on though.

#13 Edited by expensiveham (293 posts) -

@vivek: Mass Effect 3 is not as bad as other games as you get crates quite often and you do not get the impression that they made them super rare in order to lure you into buying them. I still do not think microtransactions belong in a 60$ game and i don't think they should ever improve your character.

#14 Posted by Levius (1135 posts) -

As long as you earn them through in game currency, I actually like the feeling of taking a risk and seeing what you get. I find trying to fit a strategy around what happen to get more fun than just going straight to the few things that you know want, and rarely straying from those things.

#15 Edited by Jimbo (9813 posts) -

I don't play trash like that.

#16 Edited by myketuna (1701 posts) -

@expensiveham said:

Feels ok in games like TF2 and Dota 2 where the game is free but you can pay money to unlock random cosmetic items that you can also get during gameplay. The implementation in games like Mass Effect 3 and Gears of War: Judgment make me feel sick and hate the industry.

Pretty much exactly what I was going to post as far as examples go.

Another vote for this response's correctness.

#17 Posted by dungbootle (2457 posts) -

I think surprises are fun

#18 Posted by maskedarcstrike (701 posts) -

@vivek: I dunno, I liked the gear crates in ME3 up until I maxed out my manifest with all the rares. After that it got really tedious trying to get ultra rares. Spending a couple of hours in a multiplayer session and spending 1-2 million credits on crates and getting nothing is fucking depressing. Fucking RNG.

The conditions people maxing out their ultra rares is all over the place to, some people have spent shit tons of time playing matches and might have only half of their UR's maxed while others will get lucky and max em out in half as much time as the other guy.

#19 Edited by Fredchuckdave (5488 posts) -

Mass Effect 3 is scummy for being a retail game but you would have to be dumb enough to buy them in the first place. Non cosmetic microtransactions are almost universally terrible; doesn't really matter if it's random or not but the stupidity on the part of the player is likely higher if they're buying something random as opposed to something not random.

Edit: If you're talking about solely ingame currency then there's nothing wrong with it; Gambling is fantastic in Diablo 2 and Torchlight for example.

#20 Edited by LackingSaint (1815 posts) -

Flashbacks to TF2 hat-trading days.

No... no.. never again..

#21 Edited by casper_ (903 posts) -

i dislike them but i dont know dude im not very fond of slot machines or the lotto either and get kind of weirded out seeing human beings acting like rats pushing buttons to drop random pellets.

#22 Edited by UlquioKani (1059 posts) -

If the game implements them in a good way, I don't care.

#23 Posted by Sinusoidal (1517 posts) -

I feel like it could be OK in games like Mass Effect 3 and Gears of War: Judgement if they let you trade your items with others. At least then if you shell out a bunch of money for some rare item that you don't want, you might still be able to get something that you do want out of the deal. That's how Magic: The Gathering cards have always worked and I actually enjoy the randomness-for-real-money there.

#24 Edited by Kidavenger (3556 posts) -

I used to love stuff like this when I was a kid, hockey cards, magic cards, but now that it's in videogames it pisses me off for some reason.

#25 Edited by StarvingGamer (8245 posts) -

It was fine in ME3.

I don't think I've played any other games with a similar system.

#26 Posted by laserbolts (5322 posts) -

@jay_ray said:

If you're using in game currency I don't mind it and in fact kind of like it. As soon as it involves real money I need to know exactly what I am getting.

Basically how I feel about it.

#27 Posted by Gamer_152 (14078 posts) -

I'm generally fine if they're purchased with in-game currency, but when games let you buy them with real-world money, I'm completely against it. If you get bad drops, you've essentially paid for nothing, if you get good drops and it's a multiplayer game then you get an advantage over other players just because you were willing to pour more cash into the game. I'm not a fan of either of these things.

Moderator
#28 Edited by Pudge (886 posts) -
@lackingsaint said:

Flashbacks to TF2 hat-trading days.

No... no.. never again..

STOUT SHAKO 2 REFINED!

As for my opinion, as long as there is a trading system implemented (Basically just TF2 and DOTA for now), then I'm fine with it. Because even a crappy loot drop can be turned into something you want, they're even starting to let you sell stuff for Gabe Fun Bucks.

#29 Edited by LackingSaint (1815 posts) -

@pudge said:
@lackingsaint said:

Flashbacks to TF2 hat-trading days.

No... no.. never again..

STOUT SHAKO 2 REFINED!

I'd never part with my beloved Stout Shako for such a meagre sum. I painted it yellow and also wear the Summer Shades so it look likes the hat has sunglasses fitted onto it oh man it's so sweet.

#30 Posted by Bollard (5552 posts) -

@jay_ray said:

If you're using in game currency I don't mind it and in fact kind of like it. As soon as it involves real money I need to know exactly what I am getting.

#31 Posted by ssj4raditz (1125 posts) -

I don't play games that use this system, so I have no opinion on it.

#32 Edited by Demoskinos (14835 posts) -

I'm fine with it. It brings back that same feeling of opening a pack of trading cards and hoping for the best. When you get something good it felt great. Although, I really don't have any games outside of TF2 that I play that do this. Although I did pay $10 for a hat in TF2 once...

#33 Edited by Vivek (517 posts) -

@maskedarcstrike: I agree, I had to put a lot of hours in getting the best weapons and then upgrading them to level X's. But I also found that due to the content added to the multiplayer, with new weapons becoming available and new characters added, that there was always something new to be saving up for.

#34 Edited by MooseyMcMan (11025 posts) -

I don't like it. If it's a microtransaction thing, then I just see it as a way to get more money out of people, and if it's an in game money thing, then I just see it as a money sink.

Either way, if I'm getting something, regardless of if I'm using real currency or not, I want to know what I'm getting. Having it as an option, but still allowing people to purchase what they want (at a higher price, let's say) would be a good middle ground that I would be okay with.

As it is though, things like that just push me away from games that have them. Or at least the part of the game that has them. I played Mass Effect 3 online just long enough to get the Achievements you can only get in multi-player (which I accomplished in a day), and I never touched it since.

Moderator
#35 Posted by EXTomar (4736 posts) -

I thought the way Mass Effect 3 did purchases was bonkers. I can't figure out why people would pay for a chance to get something they already picked up or are not interested in?

#36 Edited by thomasnash (557 posts) -

The thing that really irritated me was that not only was it random whether you got a certain weapon, but upgrading it was just as random. If you'd gotten a certain weapon to level 4 or whatever, it's very rare that a new weapon is going to be more desirable than just upgrading the one you have. Very annoying.

But yeah. Mass Effect 3 is the only real experience I have of this. Honestly I think you make a reasonable case for it in the opening post (ignoring the real money aspect), but I'm still not sure I can get behind it. I know this is really an argument that is particular to me (or at least, not to everyone) but one of the main sources of enjoyment I get from games is working towards specific targets - enough gold for that badass sword, or enough xp to be able to use it or whatever. As soon as it is randomised...well I suppose that hook is still there to an extent, in that you are trying to get enough for the pack that drops rare items, but it's been stretched filament thin and doesn't really catch me anymore.

#37 Edited by Operon (3 posts) -

If I'm spending real money on something I would like to know what I'm purchasing. Game companies should be more transparent on the probabilities of receiving a particular tier of item or they should not be random at all.

#38 Posted by TooWalrus (13202 posts) -

It depends on the situation, sure. In the case of TCGs, where it's possible to pick up card packs without paying, it's totally fine... you know what, I suppose anything that doesn't effect the balance of the game, "pay-to-win," I suppose I don't have a problem with it.

#39 Edited by MikkaQ (10290 posts) -

If I'm at the point where I'm throwing real life money in a game for a weapon or something, I better be getting exactly the weapon I want.