The problem I have with used games, is that it corrupts sales numbers.
It's very hard to get an accurate count of how many copies of your game sold, and if you're looking to make a second game, not even a sequel, it's important to have the big number to present someone when looking for funding to prove you can make a game that sold. Not only that because it's so nebulous it can be blamed for all the woes in a games sales numbers when coupled with unknown piracy numbers. Everyone has to guess what these numbers are and that's very subjective.
The bottom line in all of this, is well the bottom line. You can't force someone to place more value on an item that they are willing to. A new game is "worth" $60 because that's what the person making says it's worth. Marketing and sales people arn't dumb, the first 30 days a game is out it's going to sell a significant number of copies, and people who want the game are going to pay whatever the cost for the title when it comes out. As sales drop off, the price shifts down to encourage people to buy who had the value set lower. This is how steam does it, and with razor precision.
Steam has the model where no price is to low to make a profit, this however is only possible because there is no 'used' market on steam and very little piracy. So the creators will get a cut (worst case is ~70%) and it's all revenue because it's a digital sale so there is no disk to print, box to ship, and shelf space to buy. Compared to a physical copy where the the price to put it on the shelf makes a steam like discount almost impossible.
Is buying used as bad as piracy? That's a moral question and a world view opinion. It's 'as bad' in the case of money going to the publisher, however some stores like do give a kick back to publishers for used sales (Not Gamestop). As far as where the money goes? I personally would like to get my fraction of a cent for every new copy sold, I don't know what contract people are signing when they make games for a big publishing house, but somewhere in the fine print there better be a profit sharing line. At least in the case of used games, people are at least spending money, they may not know how they spend their money might effect game production in the big picture. Pirates know they are stealing and have made their peace with it.
Developers have been fighting piracy, some better than others. We have online passes, season passes, early and frequent DLC (free or paid) anything we can do to keep you from selling back a game in the first couple months and then sales have dropped and prices have been cut and the wheel of time turns.
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