I'm for as little HUD as possible. In fact, I am for no HUD whatsoever.
I feel like HUD's are becoming quickly outdated and having little health meters, mini maps, and ammo counts dotted all over the screen really takes a large bite out of immersion. Look at Far Cry 2, for instance. There is no HUD, literally not a single meter or map on the entire screen. It's clean, realistic, and beautiful. It lets me step further into the character's shoes and enhances the experience. I don't even like ammo counts on the screen, figure it out for yourself. You should understand what weapons have how many shots per magazine and gauge the number of shots you will have to take before you reload. I believe this is also an approach that Far Cry 2 is taking, or at least I hope so.
There are exceptions to the rule, of course. For one, RPGs do need some HUD. Because, quite frankly, it comes with the territory. The only other situation I think permits the use of a HUD is in sci-fi FPS games, where your character is wearing a helmet with a built in heads up display. I.e. Halo, Metroid Prime, Republic Commando, etc.
What do you guys think?
HUD or no HUD?
HUD's are necessary in certain situations.
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging.
"HUD's are necessary in certain situations.I agree with that.
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging."
"HUD's are necessary in certain situations.
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging."
It's almost as if you didn't read my original post and coincidentally used the same examples that I did! :O
"Jayge said:No no, I read it, but I know there would be some tl;dr's (even for that short thing) so I condensed it."HUD's are necessary in certain situations.
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging."
It's almost as if you didn't read my original post and coincidentally used the same examples that I did! :O"
"crunchUK said:arrival on legendary? anyway the discussion is about hud so what sense would "play halo 3 with the iron skull" have?"play halo 3 with the blind skull. you'll come back running to your hud in 5 minutes"Blind Skull is one of the easiest skulls there is."
I like minimalist HUDs, with the option to turn them off, if possible. I think a game like BioShock would have benefited from a no HUD option, there were enough visuals clues to make everything besides ammo management possible.
"Jayge said:First of all, Arrival on Legendary was cake. All I'm saying is, the HUD is not necessary for Halo 3, even if it makes it convenient."crunchUK said:arrival on legendary? anyway the discussion is about hud so what sense would "play halo 3 with the iron skull" have?""play halo 3 with the blind skull. you'll come back running to your hud in 5 minutes"Blind Skull is one of the easiest skulls there is."
Like everyone has said if a HUD is needed don't try to get rid of it. In a way it can ruin the atmosphere but theres ways to sorta remedy that like making the HUD fade out or something like that. I think ths HUD is okay I never really mind if its around.
"crunchUK said:is that because arrival is a movie?"Jayge said:First of all, Arrival on Legendary was cake. All I'm saying is, the HUD is not necessary for Halo 3, even if it makes it convenient.""crunchUK said:arrival on legendary? anyway the discussion is about hud so what sense would "play halo 3 with the iron skull" have?""play halo 3 with the blind skull. you'll come back running to your hud in 5 minutes"Blind Skull is one of the easiest skulls there is."
what are you talking about?
the blind skull just essentially takes away your hud. it sucks major ***.
"play halo 3 with the blind skull. you'll come back running to your hud in 5 minutes"But that's because the game was designed to have a HUD, a game without a HUD doesn't necessarily mean information like health just isn't there, it could be displayed in different ways. There are game that have no health bar that show you your heath through the way your vision is and they way you walk. In halo with the blind skull enabled it doesn't even show the cross hair and in a game with no ion sight that makes the game almost impossible to play.
"SmugDarkLoser said:oh yeah i got confused XD. and to BR them without a crosshair. you literraly have to die until you get it right"is that because arrival is a movie?I think he's talking about the very beginning in Halo 3. With the Jackal snipers. In the jungle."
what are you talking about?
the blind skull just essentially takes away your hud. it sucks major ***."
"oh yeah i got confused XD. and to BR them without a crosshair. you literraly have to die until you get it right"It's been nearly a year since I've played it, but I remember doing pretty well with a Carbine. It was easier to approximate your shots after you fired. You should go back and try it with that.
Derailing the thread though now.
I think Dead Space and the upcoming Red Faction game both have interesting HUD ideas, as they both tell you things with meters on your backs. in Red Faction: Guerilla, it tells you how much Backpack power you have left though, not your health.
When done right, keeping the Screen clean of any kind of displays, icons, numbers etc. can do wonders for atmosphere, immersion and tension. It's a storytelling device that is shamefully underused. Of course there are genres and games that require on-screen displays, but every so often, games make themselves worse than they could be by adding HUDs.
As usual, the first two Silent Hill games are brilliant examples of game mechanisms done right.
"Jayge said:Yup, sometimes you need a hud, sometimes you do not."HUD's are necessary in certain situations.I agree with that."
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging."
Just health, ammo counter and crosshair is enough for me, and even then, it's for the best when they're small.
agreed, Metroid Prime HUDS kick ass, especially with Corruption and "expanding" the visor to utilize widescreen televisions. badassery. other than that, there needs to be a clever way to make HUDS as limited as possible, as most of you have agreed with so far. if i recall correctly, games like Doom 3 did it right such as the machine gun and mini-gun having an ammo display right on the weapon itself....along with a couple other weapons in the game thate scape me. and if there really NEEDS to be a health/armor gauge, it should be implemented a la. Soldier of Fortune-style.
"BiggerBomb said:"Jayge said:No no, I read it, but I know there would be some tl;dr's (even for that short thing) so I condensed it.""HUD's are necessary in certain situations.
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging."
It's almost as if you didn't read my original post and coincidentally used the same examples that I did! :O"
What does tl:dr mean?
I prefer the HUD. I really don't care about immersion or realism that much. That stuff usually doesn't affect how much fun I have. I think it's a little harsh to make everyone figure out how much ammo their weapons have. That might be intimidating for people new to games, but I'm all for giving people the option of turning it on or off.
"Jayge said:Too long, didn't read."BiggerBomb said:"Jayge said:No no, I read it, but I know there would be some tl;dr's (even for that short thing) so I condensed it.""HUD's are necessary in certain situations.
No HUD is great for situations that don't require a HUD.
Take Fallout 3 as an example of a game that definitely needs a HUD at all times.
Take Far Cry 2 as a perfect example of minimalist HUDs, because its HUD evolves through certain situations, providing only what's necessary and no frivolous screen-clogging."
It's almost as if you didn't read my original post and coincidentally used the same examples that I did! :O"
What does tl:dr mean?"
It's a funny thing with the HUD. There seems to be a clear trend towards "less HUD". I mean look at all the games that have a regenerating health system that only indicate your health by visual ques - for example the sides of the screen turning red, etc.
There have always been games who tried (partially) without a HUD. Silent Hill didn't have one, right? You just hobbled and dragged your leg behind you. Or am I mistaking the game for another one?
Can anyone think of other old examples of good alternatives to the classic HUD?
"I like minimalist HUDs, with the option to turn them off, if possible. I think a game like BioShock would have benefited from a no HUD option, there were enough visuals clues to make everything besides ammo management possible.Dead Space takes an interesting approach to HUDs, which I'll be happy to explore when I eventually get it.Some games however, I do enjoy a ridiculously exaggerated HUD with a lot of information. Any game where you pilot Mechs, or any sort of Sci Fi vehicle should have a lot of obscure interfaces, and useless information like shield stability, accelaration, temperature and the like."
Oh, of course. If a developer can think of an innovative way to present the HUD without the generic "bars," than that's great. And again, because it bears repeating, RPGs and a few other exceptions should have HUDs. Without them, the games would become chores.
"I think the HUD depends on the kind of game that I'm playing. If it's a sci-fi shooter, I would prefer a HUD being very pronounced and noticeable, but if I was playing a game like Assassin's Creed, the game seems more natural without it (giving you the option to turn it off)."
>.>
There was an option to turn it off?
Im a fan of less HUD. Farcry 2's lack of a constant HUD is excellent. Definitely helps with immersion. I also like when a sci-fi game incorporates an ammo read-out on the weapon rather then displaying it as a typical HUD.
It really depends on the game.
If it's something going for immersion or if it's a horror game, screw the hud completely.
But if it's a rpg or a fps thats not 1 hit kills, give it a hud.
And seriously, don't pull a valve. Dress up the huds a bit. Make them fit the game. See FF13 if you don't understand.
And what would a space shooter be without a million useless displays on the screen?
Assassins Creed 2, Dirt 2 and Halo 3: ODST offer an immersive experience when you turn the HUD off. I also found Operation Flashpoint to be have a great sense of immersion at it's expert setting.... but it made the game insanely hard to play and really unforgiving.
My favorite game with a limited HUD is Shadow of the Colossus. I actually wish they took out the HUD because it just showed your health and Stamina which weren't that important in the whole grand scheme of things.
edit: didn't realize this thread was so old my bad
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