@RollingZeppelin said:
The original Fable, sad to say. This was before I understood how much Peter Molyneux inflates his vision for the games he made. I followed the development ever since the first details of "Project Ego" was released. I was so pumped up for the game, the way they were describing it sounded like I could play a real effectual role in the game world without being the sole thing that the world existed to serve. They had originally intended the game to be completely open ended with a continuous aging system instead of one that skipped the early years.
The scope of the game seemed huge, even bigger and more realistic than Morrowind's which happened to be my favourite game at the time. Needless to say the game was a huge let down for me and was my first experience of being disenchanted with the video game industry. No video game has yet to achieve the level of immersiveness I had expected out Fable, but I realised back then that the complexity and sheer amount of work to create a world with systems like that would be prohibitive to even the greatest team of game developers ever assembled. Seeing how little this industry has innovated since the release of Fable, I doubt that a game this complex will ever be made.
TLDR: Fable, and it was a huge letdown.
Yeah I remember this well. I wasn't following the development especially closely, but the little I did read was like the game was going to be Morrowind open world size, with top tier action game combat, and sustained affect on the world with every decision you made reflected somehow. I thought that sounded a little too good to be true, and it was, hilariously too good in fact, so I wasn't in the camp of the horribly betrayed. Still bought and played that game. It was fun RPG-lite but astronomical distance away from what Molyneux had made it sound like pre-release.
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