@robododo: Hey robododo! Wow, thaks for sharing your thoughts on the game!! It's great to get valuable feedback :D
A lot of people have questioned the difficulty. As a one man developer I find myself constantly playtesting sections over and over again whether it's for gameplay or getting the mechanics just right. After hours of game time you naturally get wicked awesome skills! A section may be super easy to me (or a developer) when in fact the endless hours of playtesting has resulted in a standard gamers worst nightmare! hehe. Overal though, the intention was totally to go with the super meat boy kind of hardcore difficulty but never being unfair, I'ts awesome you picked up on that robododo, it's like the project acheived what it set out to be! :)
It would have been great to create a larger game, slowly introducing new mechanics to the player as you mentioned. However the game was built for a competition with a three month development limit, the introduction sequence was a huge amount of work and animation (60 frames per second is no joke!). There's even a line of dialogue in the intro mentioning "..tedious hours of animation" XD. I took a week off work to get the intro done but I'm super happy how it turned out and I'm glad you enjoyed it!
I like the length of the game, I think any longer it would overstay it's welcome. There's only so many way's you can organise the same traps whilst keeping it interesting! Creating new traps and more levels would be awesome, but I've moved onto a new project for now ;)
I've never got stuck in the walls before!! There's an algorithm in the code that "pushes" you back out again if certain criteria are met, how did you get there??! Did you simply walk through the wall? I probably missed a collision tile somewhere lol! Sorry to hear about the xbox controller dude :( Did you have it connected before the game started? It's detected on startup and doesn't poll for it again after as it was causing the game to stutter. Keyboard controls do suck :\ I did 90% of testing on an xbox controller and added keyboard control like, a couple of days before the competition so yeah, definate improvements need to be made there!
Great to hear you had fun with Summer Gauntet, it's incredibly motivating and thankyou again for your thoughts :D
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