Part 2
Still not having finished the tutorial, I start at the spot where I left off last time. At first I take a look around to examine the Tutorial room which looks like an underground cave. There is a little funnel in the middle of the cavern that looks a lot like the Pool. Maybe it is, but I
can’t tell for sure and I don’t really care because it’s just the tutorial I’m playing right now.
Right-clicking opens a popup-menu that gives me options for the currently selected character. I let the menu show me the character sheets of the party members. As expected they have stats according to their classes. The fighter has a high strength, the dwarf a high value in constitution. I close the character sheets and go on finishing the tutorial. I finally want to play the main part of the game.
After a few steps another text window appears and tells me about things I already know. I learn that my party can have up to 6 members. Going north I encounter some kind of portal and the Dungeon Master warns me about “dangers”. Are those “dangers” beyond that portal? I step trough.
Having arrived at the other side I find myself in a room together with an Ork. The Dungeonmaster tells me that many monsters crawl
in the dungeons beneath Myth Drannor and that they all want my blood. Uh hum. He blabbers about combat tactics I don’t care about while I attack my first enemy. One hit from the Rogue and the Ork is done for. Very disappointing. After finishing off some more Orks, I meet their leader. He knocks down 3 of my 4 partymembers and is then in turn killed by the dwarf who slept during the most of the fight because the mage used a sleep spell and accidently also hit the dwarf. Now I have no idea how to wake up the half-dead and unconscious characters. After fiddling around a bit I finally manage to wake them up. Well, except for the mage who is, according to her hitpoints, damaged beyond immediate repair. Maybe the Dungeonmaster was right about the dangers down here after all. Oh well, I decide to save and end the session.
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