As an aspiring videogame composer it was natural that I would do my university dissertation on videogame sound & music. I'm pretty proud of it, so I've made it into an iBook with nice photographs/videos and such. I thought that there are probably some people interested in reading something about game sound, especially if it's free so the link is below:
Feel free to offer constructive criticism, I'm alway interested in improving my skills.
The book's aim is to look at different aesthetic approaches to videogame sound & music and to analyse their effectiveness. This means looking at the games of yore and explaining why they were so melodic, all the way to games like Red Dead Redemption that use dynamic soundtracks to offer more immersive experiences.