@Rafaelfc: Agreed. That's also pretty high up on my list. I absolutely love the PC as a platform, but fucking PC elitists (console elitists too, but I find those are more rare...) drive me batshit insane.
Hmmm, well, I'm trying to think of something else I would remove, but I can't pick one I want most...
I guess I'd have to go with this trend (feels like a trend because I can't think of many games in the past that have done it) that more, but dumb enemies = difficulty as opposed to fewer smarter ones. For instance, I love Borderlands, but I'm constantly frustrated when I play it because there's enemies fucking everywhere and they're all dumb. I walk into an area and suddenly I'm getting shot by a bajillion people and that's the so-called difficulty. The "hard" part isn't how they behave, it's the amount of them that there are and that bugs me. Borderlands isn't the only game that does this fyi, I'm just using it as an example. MMOs commit this sin all the goddamn time.
I would personally much rather fight small numbers of enemies, but have every enemy be really smart; or have game mechanics work in such a way that it only makes sense to fight small numbers of enemies. Games like the S.T.A.L.K.E.R. series for example are games that I feel strike a wonderful balance between how smart the AI is and the number of them that there are.
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