My mom is downgrading our internet speed from 7MBPS to 2MBPS is these a fast enough connection for playing games over Xbox Live?
Is a 2MBPS internet speed good enough for Xbox Live?
^ But quake didn't have nearly as much information to communincate (aka objects and their movement) nor voicechat
Should this be fine:
MidcoNet Broadband's Speed Test said:
"Download Speed: 9131 kbps (1141.4 KB/sec transfer rate)
Upload Speed: 459 kbps (57.4 KB/sec transfer rate)"
We get loads of lag in Call of Duty 4 and Resistance 2.
We'll first off people really need to learn the monkiers since Megabyte is a standard of measurement in storage and megabit is your standard in speed, all internet speeds are measured by the megabit.
http://www.netbook.cs.purdue.edu/othrpags/qanda188.htm
any thing over 1 Mbps is a good connection speed when it comes to broadband but its the lower end of good its gonna get you where your going, any ways in most net gaming your going to want to be more worried about upload speed since download speed just doesn't need to be that good its your uplaod speed that needs to be up to par for smooth gaming, I personally want a verizon fios connection rated to give me even download and upload speeds of around 5mbps.
As of right now im running comcast which gives me 12-16mbps down and 2-3 mbps up.
You should be fine with anything above 512 kbps (to play on someone else's server).
Ya it's fast connection for playing games..I am using the same Speed internet Connection & i am playing games.I checked out the speed in the site" My mom is downgrading our internet speed from 7MBPS to 2MBPS is these a fast enough connection for playing games over Xbox Live? "
" We'll first off people really need to learn the monkiers since Megabyte is a standard of measurement in storage and megabit is your standard in speed, all internet speeds are measured by the megabit."I totally agree with you on that point. As someone with a degree in computer engineering, stuff like this kills me.
Anyway, I currently have a 2 Mbps (that's megabits per second) connection, and I rarely have any issues playing games on Xbox Live.
Whether it's megabits or megabytes, two of them is far more than enough. Two megabits per second comes out to 900 megabytes an hour and playing games on XBOX Live requires more like 10 to 20 megabytes an hour down and 6 megabytes up. A little more if the game's netcode is poor and a lot more up if you're the one hosting a game with a lot of players. Even if you doubled the amount of bandwidth required for XBOX Live (30 down and 12 up) you'd still have enough on a 2 megabit per second connection to run many XBOX machines online simultaneously." megaBITS or megaBYTES?if A) then god no if B) then yehin fact if A) how the hell do you play them on 7.0Mbps anyway?and i'm
20 megabytes down per hour is 12 kilobytes per second, which is 92 kilobits per second -- or 0.08 megabits per second.
You could still have latency issues (especially if your provider or someone along the stream does cruddy shaping to your connection that interferes), but in that case it wouldn't matter if you had 2 megabits per second or a full OC3.
" We'll first off people really need to learn the monkiers since Megabyte is a standard of measurement in storage and megabit is your standard in speed, all internet speeds are measured by the megabit.I completely understand the confusion people have, though, because a file on one end is in bytes, the speed of its transfer is in bits, and the data is measured in bytes again once it's received (and of course, don't break their brains by introducing them to the difference between binary and base-ten measurements of storage and their simultaneous use in the industry!).
" @WilliamRLBaker said:You broke my brain!" We'll first off people really need to learn the monkiers since Megabyte is a standard of measurement in storage and megabit is your standard in speed, all internet speeds are measured by the megabit.I completely understand the confusion people have, though, because a file on one end is in bytes, the speed of its transfer is in bits, and the data is measured in bytes again once it's received (and of course, don't break their brains by introducing them to the difference between binary and base-ten measurements of storage and their simultaneous use in the industry!). "
" Pfft, I used to play Quake on 56k. "Ha-ha, me too. UT 1999 on my dial up modem at around 33.3k.
I assume he solved the problem and tried if it was in December = D
But if he does ever read this I have the same speed connection and it's fine.
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