"An addictive and rewarding experience." "Addicting gameplay makes this a great game that everyone should play."....etc.
It kinda irks me that a game being addicting is being considered a positive trait that's a selling point for games. Yes, it's good that a game can "suck you in", though there are other, better ways to do that other than being addictive. Being a game you can play hours on end and continue playing it over and over again to the point that withdraw from it would be a chore isn't really a good thing in my book. People do it all the time, yes. I just don't think it's really a positive thing to advertise.
What irks me more is that consumers are demanding more of it. More Call of Duty level grinding, more Diablo style gaming, you get the idea. I know an influx of people are going to say, "Well, if you don't like those kinds of games, don't play them!" Thing is, I do like Call of Duty and Diablo, just in moderation. What those games do to suck the players time away is generally a fun thing, it's just I see it that players want TOO much of a good thing. They want longer, more time sucking experiences to the point where games sacrifice quality to bring it to them. Games can do more than just be a thing that sucks away your time away from your daily life. They can be rich rewarding experiences, which can suck you in without being addictive. This is why games like Call of Duty refuse to put anything new or meaningful to their games say a few small touches to the guns, perks, and killstreaks. They know they can hook you in hours on end with just the same old grind without putting anything new or innovative in them.
I'm not hating on you if you like games for being addicting. I'm also not hating on Call of Duty or Diablo even though I use them for examples. I just don't view it as a positive selling point and think there are other better selling points and ways of enhancing the experience.
Anyway, do you think it's a positive trait even though I think differently?