I'm playing through Borderlands 2 right now, and I have to say I've reached my breaking point with this and I'm curious if others feel the same way and how it can be defended. I have two associated but different points in regard to "Loot games":
1) Why even have common, crappy, white color loot?
2) Why have so much loot?
1) Common, crappy loot
I simply ignore it, especially in Borderlands where you just don't have a reason or the space to pick up much loot just to sell it. None of it will be useful. I find that I open lockers or other containers and hold down the "X" button and pick it up accidentally all the time because I'm just expecting it to be ammo and then I have to go through my inventory and throw the junk away (even more annoying is that this holding down X equips the loot in Borderlands 2).
So I have to ask, what's the point? No one will use it. I know that it makes the other loot seem more powerful by comparison (how can you have rarity without common items) but when you have multiple tiers (Green, Purple, Blue, etc) why even have common loot? This is a problem I've had with so many loot games but the limited inventory of Borderlands 2 only makes it more meaningless.
2) So much loot
I get the drive for improving your equipment over time. But do people really find it enjoyable to have to constantly equip new loot items when there is a marginal difference between them? This isn't as much of a problem in Borderlands 2, but in other loot games to have to constantly scrounge for new equipment with marginal improvements just seems like busy work to me.
In contrast, I offer up Dragons Dogma. Though I think it goes a bit too far the other direction, I found the restraint in its equipment offerings to be very refreshing. It felt meaningful and noticeable when you got a new item in that game and the "epic" style loot felt genuinely epic.