They seem to be the go to guys when it comes to Western RPG sequels. I don't know how they keep getting work after years of janky ass sequels and the technical issues that plague Alpha Protocol.
Do they not get enough time to play test their games ? Did they not realize that KOTOR 2 was pretty much missing chunks of gameplay story ? Bioware games aren't exactly free of bugs but Obsidian seems to be able to top them everytime.
I am beginning to doubt if Fallout New Vegas will even be remotely playable considering how janky yet fun Fallout 3 was. What is their problem? They seem to have great game play and story ideas but aren't so good when it comes to actual programing.
Is it possible for Obsidian to make a non buggy game ?
It's the nature of their games that lead to the bugs. Games of this size and ambition will always have their bugs. I don't know about you , but I would much rather have these games with bugs than never see anyone try and make them at all.
Hmmm, im wondering if your just trolling. If not maybe play some of their older stuff, yes they dont make a whole lot of Original IP's, maybe try some of their NeverWinter Nights stuff, just dont write them of yet :)
Well the problems with KotoR II mostly stem from Lucasarts forcing them to put it out in time for Christmas. They had to do it in like an 11-month development cycle or something retarded. The code for the missing parts is still in the game, but Lucasarts made them put it out even though they asked for more time, so they were forced to cut things.
" I am beginning to doubt if Fallout New Vegas will even be remotely playable considering how janky yet fun Fallout 3 was. What is their problem? They seem to have great game play and story ideas but aren't so good when it comes to actual programing. "Shut your vile mouth, You'll curse the game before launch....
Also I just put in my Pre-Order for the collectors edition, Don't tell me these things, lol
Having lots of bugs is a common occurrence when you don't have the luxury of time and money like some of the big developers do, and even then those big developers have 'jank' in their games. So no, it isn't impossible for Obisidian to make a bug-free game and it isn't always entirely their fault when they don't make one. They get stuff farmed out to them and I imagine with fairly low investments because a lot of the assets can be re-used.
Obsidian haven't had the best of luck. I can't make excuses for Alpha Protocol, because they had plenty of time for that, but KOTOR 2 wasn't really their fault. iirc they only had about an 18 month cycle on KOTOR 2 before they were forced to put it out - and in spite of the badly cut content towards the end, it was still a fantastic game.
NWN2 was fine in terms of bugs (at least for me) and a much better game than the original. Mask of the Betrayer (the expansion) was also very good.
I don't think it's time to worry about New Vegas just yet. In fact, I wouldn't be surprised if it was them being handed New Vegas that caused Alpha Protocol to end up how it did. New Vegas must have been priority #1 from the moment they got it - and if that meant Alpha Protocol suffering, then so be it as far as they were concerned.
Playing through Mass Effect for the first time on a 360 and I agree, a lot of jank in the game." @LiquidPrince said:
" Bioware games always have mad polish though. "Mass Effect. "
Also RDR is full of jank as well but still fun. Of course the shooting in both of them is ok/good, so if Alpha Protocol's shooting is weak, then that could be trouble.
They always knock it out of the park in writing terms :/
However though KOTOR 2 wasn't their fault, I can't speak to the strengths of Alpha Protocol as I haven't played it but I've been able to enjoy every other Obsidian game. Thinking about it a lot of games I love are broken as fuck - Vampire: Bloodlines and Deus Ex come to mind.
My copy of Alpha Protocol should be in tonight. I can't wait to try it out. Can I change
the name? I want to call myself Thornton Melon & make my appearance look like
this guy:
Mass Effect 1 and KOTOR were buggy as hell. Now that they have mad funding and their studio is huge they brought out a more polished Mass Effect 2.
A couple of things going for Fallout New Vegas is that they are using the same engine as Fallout 3. Although Fallout 3 definitely had some jank it was still playable. Hopefully they will use the time to polish the hell out of it.
I hope you don't think I am trolling because I love Neverwinter Nights 2. I just worry about New Vegas because I preordered it and to be honest I really am still bitter about KOTOR 2. Less bitter now realizing Obsidian was forced to crank that bitch out in 18 months. As for Alpha Protocol there was no excuse given the crazy delays but I'll blame Sega because other then Bayonetta (360 version only) everything they touch turns to shit.
No. Obsidian lacks the ability to polish a game. It's the Curse of the Black Isle (tm) that started with Fallout 2 and continues to haunt any games that have come after it (see: everything that Troika made before they went belly-up, everything that Obsidian has made so far).
" I hope you don't think I am trolling because I love Neverwinter Nights 2. I just worry about New Vegas because I preordered it and to be honest I really am still bitter about KOTOR 2. Less bitter now realizing Obsidian was forced to crank that bitch out in 18 months. As for Alpha Protocol there was no excuse given the crazy delays but I'll blame Sega because other then Bayonetta (360 version only) everything they touch turns to shit. "They're using the Fallout 3 engine, so how the hell can they screw
it up? Also, NWN 2 was based on bioware's NWN engine. They
did a pretty sophisticated job with it, although it didn't build the
grassroots homegrown modules system that NWN 1 had. I'm
not sure why that is, but I'm guessing that module builders of
NWN 1 simply grew tired of it & moved on. I tried it a few times
& it was pretty time-consuming.
" You don't play Obsidian games for incredible graphics and top-of-the-line polish. "
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