... get used to its controls? For me, KI: U is EASILY GOTY 2012. Easily. There's such great finesse and variety to the combat system and enemies, that it's one of the few games I've ever played that's actually fun to replay stages just because... you know, it's FUN. And even though I don't need motivation to play this, there's plenty of that too in shape of the treasure hunt.
I don't get people who complains about the controls. OK, I can understand lefties, but right handed people?! What's wrong with you? I never ever had any cramps or other physical problems by playing this game. And I've never even used the stand. You just need to hold the 3DS the right way - get support from both your left and right hand.
I've played this game for around 300 hours now, and I still want to keep going just because of the finesse of the combat system. Let me explain if you haven't played it:
In most games you can use the same strategy or move to beat most enemies. Like, hide behind a cover, wait for the enemy to shoot, and then pop up to finish it. But in KI: U, there are so many different ways to beat your enemies, and the variation is HUGE. This is all thanks to the great variation in enemy design and the super sophisticated combat system. This is not like Zelda where you just have to swing your sword like a madman to defeat most enemies. Oh no, KI: U got a lot more finesse than that.
So why is it that this game doesn't get more credit? Because people hold the 3DS the wrong way? Is that why? I mean, I have particulary small hands, and they would tire easily if this game was taxing on them. But it isn't.
KI: U isn't just 2012's best game, it's also one of the top ten best games I've ever played. It's THAT good.