At one point I remember “episodic” being one of those buzzwords in the game industry that everyone was trying to latch onto. Either developers were putting their single player campaigns into an episodic TV structure (Alan Wake, Alone in the Dark, Battlefield: Hardline, etc) or games were going to be cut down into chunks and released on a “schedule” where you could purchase the “season” (essentially everything Telltale games has done). I never really bought onto this concept and it seemed most people didn’t care as long as they were getting the games.
Now, I wonder if the entire model isn’t largely a waste of time. Specifically I am referring to Telltale’s episodic release structure for their games. I can’t remember the last time they had a consistent release schedule. I suppose one way to alleviate this is just don’t buy a Telltale game until all the episodes are out, but I get a little annoyed when I do purchase something like Tales from the Borderlands (which I’ve really enjoyed) and then the next episode is over a month late for release…all while they keep announcing new collaborations and projects.
The first episode for Tales from the Borderlands (TftB) was released in late November and the second episode in mid-March…nearly 4 months apart. If the rest of the game’s 6 episodes were released on this kind of schedule we’d see TftB fully released in 2 years. I under the word “episodes” is merely a marketing ploy, but at the same time shouldn’t there at least be some truth in advertising? As of right now Game of Thrones has had a bit better of a track record as they have released 3 episodes on the following dates: 12/2/14, 2/3/15, 3/24/15. Of course another caveat to this is that TT games is currently releasing their titles across…8 platforms (4 consoles, 2 OS, and 2 phone platforms), so perhaps in that lies some of the problem. While they had 2 announced games mid-release they announced that they were working with Microsoft on a Minecraft episodic game and now they have announced they are collaborating with Marvel Comics on a game as well; its worth noting that these two additional projects are only the ones announced so you know they are already working on stuff that hasn't been announced yet.
Either way, in terms of episodic game release is there really any legitimate love from the community for it? Wouldn’t it be better, much like “television” shows on Netflix, to get the full game released all at once and you play what you want and when you want it? While I understand the episodic structure allows company’s like TT games to release a product much earlier in their dev cycle (and the amount of bugs those games release with shows it) I don’t know that it does the consumer/gamer any favors. The only company I've seen really come out and say episodic just wouldn't work for them is Valve...and I don't really think its a wonder why. I mean, when you release your episodes 18 months apart it starts to make some eyes roll.
I suppose you can kind of already assume my opinion, but I didn’t know what you duders thought about it. I haven’t really heard much regarding criticism of the episodic model outside some minor gripes regarding the release structure of games, though that was really back with The Wolf Among Us (which I really liked). As I mentioned above, it is always an option to just purchase the episodes in a bundle once they are released and as always buyer beware. I suppose at the end of the day, this is more a discussion on Telltale game's release structure more than anything as they are really the only company who does this consistently. TT's studio has grown way more than most people realize, but I wonder when the straw will actually break that causes them to actually say, "Yeah...maybe we should step back just a bit."
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