Mostly as in fixed camera from the old 3rd person point of view.
Nearly all high budget games are played from over the shoulder or having the playable character permanently stay in centre of the screen. With the hardware capable of free camera movement and 3rd person camera control down to a science, is the art of manually choosing camera angle for each scene a thing of the past? I like running to the left or right, and toward the screen other then going forward at all time. It also allow me to see more of the character in action other then always staying within the same perspective. I just find the modern 3rd person perspective boring. Game like Assassin Creed and Infamous looks really interesting to me, but I couldn't get myself to play them for more then an hour.
The few games I can think of that still use fix camera are Devil May Cry, God of War and only handful of others. Is the perspective a thing of the past? Most game that have "fixed" camera angel also give the option to freely rotate camera as well. Is it too expensive to manually program in camera for each scene while also giving camera control or is it a thing that not necessary any more?