Interesting article. I can appreciate the points made about parsing out intangibles like fun into a score and games like MCC being worse post-launch than they appeared when reviewed, but this sounds like them trying to justify not doing something they don't want to do. Which is okay, I guess, but if they're not going to do that, then what are they providing? I'm admittedly not that familiar with Joystiq, but a quick perusal of their site does not impress, given that Rainbow Six: Patriots tops their "Recently Released" list. Um, no. It seems to me like they just don't want to have to defend or really support their review scores, and that's pretty weak. I know the internet is often shitty, nitpicky, and wearisome, but as a reviewer, if you expend the time and effort to reach a well-thought-out conclusion about something, you're probably secure enough in it to not let shit like some rando not liking the score you gave something bother you. It just feels like a cop-out.
On this note, I'm not here on GB for their reviews. I'm here because this is an entertainment site (which is damn good at it, BTW). I'm not saying that the site lacks worthwhile insights, but they don't tend to take things all that seriously, and that's perfectly fine and refreshing in a world that too often does. I get the sense GB doesn't really like to do reviews, either, and just considers them a slightly annoying part of what they think is expected out of them as a video game coverage outlet. And I fully understand where they're coming from, because I figure they'd probably rather be producing content they want to on their schedule rather than getting that review of x game up by its launch/when the embargo lifts. Also, as someone who's overly verbose and often has their thoughts skipped over by those who don't feel like taking the time to read them, I can identify with spending time writing something out knowing that a bunch of people will skim over it, and I don't even have that distracting nugget of a "verdict" summation after my posts. In other words, I get why the GB staff may feel reviews are a waste of time. Given that the other stuff they produce is generally fantastic, I'd be 100% fine with them choosing not to do reviews if they felt so inclined. They've earned that, but I appreciate that they still take the time to do reviews all the same.
Anyway, I think reviews should have scores tied to them, but they need to be more than that. Mostly, I want reviews to explain a game's strengths and weaknesses in detail, because odds are that the reviewer and I don't have the exact same tastes, so something that they may like/dislike may or may not be something I care about in a game. And given that many reviewers these days tend to go out of their way to find something offensive/controversial in the interest of self-glorification or creating clickbait, it's good to know when a score can pretty much be invalidated in my book if it's based on shit that does not matter to me. That's another topic, though, and for the record, as long as reviewers are explicit about their reasoning (no matter how flawed/whiny), I'm good with it even if I highly disagree. I can recall many times taking more away from the content of the review than from the score assigned at the end (which sometimes is arguably incongruous anyway).
The actual review scores to me are useful info, but not the end-all. I like having an aggregate baseline via metacritic, because while I don't only buy games that review well or flat-out avoid ones that don't, having a general idea of what to expect is nice. I know what I like in many cases, but if I'm on the fence, I can be swayed one way or the other. And in my opinion, the less increments in a score, the worse it is. "Play/don't play" is incredibly lame and simplistic. I'd even contend as Joystiq does in that article that the five-star system (which is used here) is not specific enough, because there's a huge difference between an 80 and a 60 in my book. And for a game that a reviewer may really feel is 70ish, having to choose to underrate it at "60" or overrate it at "80" is kinda silly. If it were up to me, review scores would all be x/100 of x.x/10. I think that level of specificity naturally lends one to more deeply consider many aspects of a game, whereas more vague scoring systems naturally lend themselves to "eh, I give it ____", which isn't exactly the level of deliberation I'm looking for from a review.
Ultimately, I'm glad reviews exist, and I hope people don't follow suit with Joystiq and stop scoring games. GB is the lone exception if they want to be, because GB is alchemy and will be whether it puts out proper reviews or not. I just don't like the idea of your average yahoo video game outlet thinking they're "too good" to bother with what probably should be a key feature of most video game sites. I give Joystiq's choice to no longer do reviews and reasoning for doing so a 3.8/10.
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