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Posted by Video_Game_King (36272 posts) -

Mirror's Edge

( Woah, what the crap!?) Where did this come from? And how am I managing to keep all my blogs (somewhat) current? I imagine that you're thinking all of these questions, so let me answer your schizophrenic ramblings: witchcraft. I met these wonderful witches who decided to throw some more modern games at me. I couldn't make sense of it, but your crazy mind should be able to. Anyway, Mirror's Edge. I beat it, and I really wish it was better. I really, really do.
 
Why do I want to like this game, but not some other that you'll most likely yell at me about in the future, especially if it's that one game? Well, the best I can describe it is that Mirror's Edge is like a modern day Assassin's Creed, only without as much focus on the combat. Don't think that there's no combat in Mirror's Edge, though; it's a first person game, which means it must have shooting in it, so sayeth the laws of gaming. But that doesn't mean it has to give a shit, and boy, does Mirror's Edge not give a shit. For the most part, you only get weapons from enemies, which requires going through the fisticuffs. To its credit, this system has a lot of cool options and moves that you'll never need to perform. The only two moves you'll ever use are "punch to face" and "press Y when the gun is red". I once tried to jump kick a guard, and I'm surprised to say that I could have done it better. Without the crown. But things have to get better when you grab a gun, right? I guess. There isn't a ton of weapon variety (there's a pistol, a heavy gun, several variations on bullet pukers, and that's about it), and once you run out of ammo, our hero Faith just chucks the gun to the side. I imagine she's the type of person who buys a new cell phone whenever the battery runs out. Maybe all that explains why you'll more often haul ass out of any and all combat situations. Keep in mind that I don't necessarily have a problem with any of that. I enjoy purity of gameplay concepts, so it's nice to see that the combat isn't fucking about with the game too much to keep it from focusing on what it really wants to do. Now if only I could focus on this damn blog for a change.
 
 Yea, this is...this is just weird.
So what exactly does Mirror's Edge want to do? It wants to jump from rooftop to rooftop like a lady Ezio. Nothing wrong with that in and of itself, and that's pretty much why I want to like this game. Remember when I played The Forgotten Sands, and I loved the smooth flowing level design and compared it to Zelda? Well, this is like the Mario version of that. The levels don't really take a lot of figuring out, since they're usually a straight line to some random goal. OK, so there are branching paths you can experiment with, and the levels curve around like they're purposefully trying to get you dizzy, but it's not like this is Prince of Persia meets Oblivion or something. (Somebody want to make that happen?) But I don't need any of that. Why? Because the platforming in this game can be really smooth when it wants to. There are times when it feels like a platforming rhythm game, for lack of better words. What I'm saying is that it feels really good to get the " slide-slide/jump-jump" pattern down right. (Pay attention to my word choice; it's gonna come up later.) Throw in the sense of momentum and....kinda realism?...yea, that'll work. Anyway, add it all together, and why isn't this a good game again? Oh, right: the rest of this blog.
 
Hey, you know what I didn't talk about in that paragraph? How the game actually handles. There's a reason for that: it's where everything falls apart. Oh god, where do I start? Direction seems like a weird place to begin, so how about that? Wait, didn't I say that this was a completely linear game? I also said that this game has more curves than the disc it comes on, which makes navigating some of these levels pretty annoying. It got so bad that one programmer decided to dedicate one of the buttons to pointing you toward your goal....and it's still hard to get lost But to be fair, the fine people at I'm Too Lazy to Look Up Their Name Inc. did create a solution to this problem in the form of runner vision. How's it work? Well, objects you can interact with in some way are highlighted in red. Just like the rest of the game: good idea, mediocre execution. That may sound like an overreaction, but keep in mind that this was released in 2009, when it wasn't uncommon to see games like this have only two colors. That probably explains why Mirror's Edge is a neon nightmare (a good looking neon nightmare, but still a neon nightmare), which explains why it's so hard to find things that can get you through the level. But even when you do find that certain beam or ledge or whatever, don't expect to get through the level easily or enjoyably or anything like that. Why?
 
 Is this the game that Portal 2 ripped off, but nobody seems to care about?
Well, the game doesn't exactly handle too well. Hey, remember what I said about this being a momentum-based game? (Wait, are all the cool things about this game about to bite it in the ass?) Well, that usually means hitting your target can be a tad difficult. Maybe you'll overshoot or your jump, or maybe you won't be able to grab it because you chose to press the skip button instead of the jump button. Oh, and speaking of the jump button: the controls. They're not that good. A lot of the actions in this game require use of a context-sensitive button, which I don't have a problem with. What I do have a problem with is when the button in question is the jump button. I shouldn't have to explain why that's a bad idea. It gets especially bad with wall-running, since Faith will often interpret my commands as "jump straight into the Grim Reaper's loving arms". Then again, wall jumping is already a terrible nightmare. I have absolutely no idea how to do it, and the game never provides a proper explanation. All I know is that it has something to do with walls and the jump button. I believe I've explained how that went over. Now you think that at this point, I'd call it a difficult game, but that's not really the right word for Mirror's Edge. Super Ghouls 'n Ghosts is difficult; Mirror's Edge is just frustrating. You'll die a ton, sure (I'd make a Super Meat Boy joke, but I've my reasons for not having played that yet), but it's less because the level design provides a fair challenge (prepare to find yourself yelling about how the crap you're supposed to make that jump) and more because of everything I said in the last two paragr-
 
OH SHIT! I forgot the story! Bad things happen when I forget the story. Then again, it's not hard to forget the story of Mirror's Edge. Now before I get into this, allow me to yell at everybody else who has covered this. Specifically, the same "what are they delivering that's so important" joke every single goddamn person has made. After having played the game, it doesn't really make any sense. Nobody's really delivering anything (at least not that I remember), and while there are packages, they're hidden bonuses, so I think it's pretty easy to figure out just what's being delivered. OK, we good? Moving on, after getting past a title screen that seems to have forgotten its textures, we find ourselves in what seems to be a random city in China. (At least that's what I got from it.) This random city recently got a new, militaristic regime running things "word for 'now' that begins with the letter R". Somehow, this comes as a shock to the local populace. One such citizen, Faith, responds to this by joining the Runners, a group that jumps across the rooftops and requires that their members get tattoos of doves flying over the ocean just in case the symbolism hasn't beaten you senseless into the ground. Somehow, this leads to Faith stumbling onto a murder case. Now she must figure out who murdered this guy (I should probably mention why that's significant, but I'm running a bit long as it is) while avoiding arrest. There's more to it than that, but I think I got the general picture across. It's not a particularly good story, but it's not offensively bad or anything. It tells itself rather creatively (kinda odd that most of the story is told through cartoons, but whatever, I'll go with it), but it's not something to write six paragraphs about. You know, now that I think about it, that's the best way to describe Mirror's Edge.
 

Review Synopsis

  • Who isn't up for jumping across rooftops like Altaïr and the Prince collided into each other and somehow made a lady?
  • Oh, wait, the controls and level design need work? Might as well go back and remember those sands.
  • I had taken my whole life for granted. When it came down to it, I dropped it all and ran away. And I ran, I ran so far away.....
 
 
 
 
Speaking of things I forgot, how did I not include this in my last blog?
  
  

Valis III

( The more I play this series, the more I think I should just give it up and leave it to chickengeorgewashington and YukoAsho.) Why? Well, the original appeal to me was the potential for a pretty cool story about a girl in a metal bikini doing stuff in Kirby World. Turns out that the story pretty much amounts to "hey, we're not done yet! Here's something else because....uh...". It's the exact opposite of Portal 2. That's not to say that the games get crapper with time; in fact, the games actually got better. I started long ago with Valis, a kinda rough platformer starring a dense protagonist who couldn't understand the concept of rain. Then came Valis II, a slightly better platformer with a dumb plot twist. Then there's Syd of Valis, which is Valis II, only far, FAR worse. I think Telenet Japan learned their lesson with that last one, since Valis III is actually a much more decent game. Also, something about it being the best Valis game of them all....so far.
 
Now unlike the last portion of the blog, I can't stuff the story at the end, since it's the main draw of the Valis series. Kind of an odd design choice, since it's not terribly good, but whatever I'll roll with it. It's quite some time after Valis II, people have forgotten how much Syd of Valis sucks, and the text is still as slow as the mouths are fast. In enters a new villain: GLAMES, a villain so foreboding that his name must always be shouted at all times. His motivation and goals? Get his people out of the Dark World, which is slowly dying and being destroyed. Wait, Yuko has to beat this guy up? What a fucking bitch! I was going to make some jokes about how she gained ten pounds, or how the translation isn't that good, or how Reiko appears again despite having been dead for at least two games, but that kinda spoils the story for me. That's probably why she doesn't show up in the next game: the developers had to come up with a protagonist who wouldn't shove a sword into somebody out of a sense of very confused morality. (But, as we'll see later on, that's the least of Yuko's problems in this game.) The only thing left to enjoy is the anime in this game. An easy task, given that the anime is pretty good and stuff. A lot of the time, it looks crisp and rich enough to appear in a Sega CD game. Wait....well, you know what I mean. It looks good, except for that one time near the end (not gonna link, because I have a slightly better link for later in this paragraph). Better yet, it's the Genesis version, meaning you get all the animation without the shit voice acting. For once, a crap sound chip has actually made the game better! 
 
 So that's where YukoAsho got her (?) avatar.
Then again, it's not like the rest of the game looks like crap or a-OK, let's just get to the gameplay. Like every Valis game that knows to stop at stupid metal bikinis, Valis III is a platformer. You jump through some pretty cool levels, and before I say anything else about the game, yes, these are pretty cool levels. Finally, the Valis series realized that it's in Dreamland and decided to do something about it. Want to fight horned testicle monsters in Kirby world? That's literally just getting started. After that, you get a blatant/boring rip-off of Castlevania (given the things I've heard about Valis, that's just it being honest) and a crappy ice level. That last one works about as well as you'd expect: like trying to play Mirror's Edge with roller skates. However, there is one thing I find pretty cool about it: the slide feature. Wait, didn't previous Valis games have sliding? Hell if I know. This game does, but with one weird twist: it turns gravity off...somehow. I'd say that it's a dream world so who gives a shit, but since one of the more common types of dreams involves falling a great distance or whatever, I'm pretty sure that the developers were just very lazy. Not that I have a problem with that or anything. It seems that some other group of developers noticed this and decided to use it for some cool puzzles.
 
But what exactly separates this Valis from the other Valises (aside from it being better than them)? Wait, the sliding? I meant to say "the characters." You know, with an S. Then again, you probably guessed that back during the Castlevania link, but I digress. Anyway, multiple characters: of course, you begin as Yuko, who's become the most useless character in the game because of this new feature. Her main attack is a slash that requires five minutes of charging to attack five feet. Compare this to, say, Cham, a girl who surprisingly isn't a monkey, but Simon Belmont. She gets to whip enemies, which may not sound like much, but since her attack doesn't require charging, you can pretend that you're playing Castlevania. Not into that? Why the hell not? Fine, Mr. I Hate Everything Castlevania So I am a Horrible Person, how about Valna? Her attacks require charging, true, but they also have the benefit of reaching all the way across the screen. I'd say that I've proven how useless a character Yuko is, but two things about that. First, she did it herself. Second, each character also has slightly different attacks, so there's actually some strategy as to who gets to come out when. Granted, I never really used it, but the important part is that it's there. So combine that with the two other paragraphs, and you have the one Valis game that you should play out of all the other Valis games. Unless we're counting the crappy hentai ones later on; if that's the case, then I'd recommend those to you, simply because I view you as lab mice in my cruel experiments. So when you're done reading this, go out into the world and tell me if those obscure hentai games are actually as horrible and soul burning as people claim they are.
 

Review Synopsis

  • I don't know what to call Yuko: an asshole or an alien.
  • This game has what I like best about platformers: solid platforming.
  • Oh, and character switching. Can't forget the character switching.
Oh, and I finished my very first video LP. Surely that wasn't a horrible mistake that I'll never live down...right?
#1 Posted by Video_Game_King (36272 posts) -

Mirror's Edge

( Woah, what the crap!?) Where did this come from? And how am I managing to keep all my blogs (somewhat) current? I imagine that you're thinking all of these questions, so let me answer your schizophrenic ramblings: witchcraft. I met these wonderful witches who decided to throw some more modern games at me. I couldn't make sense of it, but your crazy mind should be able to. Anyway, Mirror's Edge. I beat it, and I really wish it was better. I really, really do.
 
Why do I want to like this game, but not some other that you'll most likely yell at me about in the future, especially if it's that one game? Well, the best I can describe it is that Mirror's Edge is like a modern day Assassin's Creed, only without as much focus on the combat. Don't think that there's no combat in Mirror's Edge, though; it's a first person game, which means it must have shooting in it, so sayeth the laws of gaming. But that doesn't mean it has to give a shit, and boy, does Mirror's Edge not give a shit. For the most part, you only get weapons from enemies, which requires going through the fisticuffs. To its credit, this system has a lot of cool options and moves that you'll never need to perform. The only two moves you'll ever use are "punch to face" and "press Y when the gun is red". I once tried to jump kick a guard, and I'm surprised to say that I could have done it better. Without the crown. But things have to get better when you grab a gun, right? I guess. There isn't a ton of weapon variety (there's a pistol, a heavy gun, several variations on bullet pukers, and that's about it), and once you run out of ammo, our hero Faith just chucks the gun to the side. I imagine she's the type of person who buys a new cell phone whenever the battery runs out. Maybe all that explains why you'll more often haul ass out of any and all combat situations. Keep in mind that I don't necessarily have a problem with any of that. I enjoy purity of gameplay concepts, so it's nice to see that the combat isn't fucking about with the game too much to keep it from focusing on what it really wants to do. Now if only I could focus on this damn blog for a change.
 
 Yea, this is...this is just weird.
So what exactly does Mirror's Edge want to do? It wants to jump from rooftop to rooftop like a lady Ezio. Nothing wrong with that in and of itself, and that's pretty much why I want to like this game. Remember when I played The Forgotten Sands, and I loved the smooth flowing level design and compared it to Zelda? Well, this is like the Mario version of that. The levels don't really take a lot of figuring out, since they're usually a straight line to some random goal. OK, so there are branching paths you can experiment with, and the levels curve around like they're purposefully trying to get you dizzy, but it's not like this is Prince of Persia meets Oblivion or something. (Somebody want to make that happen?) But I don't need any of that. Why? Because the platforming in this game can be really smooth when it wants to. There are times when it feels like a platforming rhythm game, for lack of better words. What I'm saying is that it feels really good to get the " slide-slide/jump-jump" pattern down right. (Pay attention to my word choice; it's gonna come up later.) Throw in the sense of momentum and....kinda realism?...yea, that'll work. Anyway, add it all together, and why isn't this a good game again? Oh, right: the rest of this blog.
 
Hey, you know what I didn't talk about in that paragraph? How the game actually handles. There's a reason for that: it's where everything falls apart. Oh god, where do I start? Direction seems like a weird place to begin, so how about that? Wait, didn't I say that this was a completely linear game? I also said that this game has more curves than the disc it comes on, which makes navigating some of these levels pretty annoying. It got so bad that one programmer decided to dedicate one of the buttons to pointing you toward your goal....and it's still hard to get lost But to be fair, the fine people at I'm Too Lazy to Look Up Their Name Inc. did create a solution to this problem in the form of runner vision. How's it work? Well, objects you can interact with in some way are highlighted in red. Just like the rest of the game: good idea, mediocre execution. That may sound like an overreaction, but keep in mind that this was released in 2009, when it wasn't uncommon to see games like this have only two colors. That probably explains why Mirror's Edge is a neon nightmare (a good looking neon nightmare, but still a neon nightmare), which explains why it's so hard to find things that can get you through the level. But even when you do find that certain beam or ledge or whatever, don't expect to get through the level easily or enjoyably or anything like that. Why?
 
 Is this the game that Portal 2 ripped off, but nobody seems to care about?
Well, the game doesn't exactly handle too well. Hey, remember what I said about this being a momentum-based game? (Wait, are all the cool things about this game about to bite it in the ass?) Well, that usually means hitting your target can be a tad difficult. Maybe you'll overshoot or your jump, or maybe you won't be able to grab it because you chose to press the skip button instead of the jump button. Oh, and speaking of the jump button: the controls. They're not that good. A lot of the actions in this game require use of a context-sensitive button, which I don't have a problem with. What I do have a problem with is when the button in question is the jump button. I shouldn't have to explain why that's a bad idea. It gets especially bad with wall-running, since Faith will often interpret my commands as "jump straight into the Grim Reaper's loving arms". Then again, wall jumping is already a terrible nightmare. I have absolutely no idea how to do it, and the game never provides a proper explanation. All I know is that it has something to do with walls and the jump button. I believe I've explained how that went over. Now you think that at this point, I'd call it a difficult game, but that's not really the right word for Mirror's Edge. Super Ghouls 'n Ghosts is difficult; Mirror's Edge is just frustrating. You'll die a ton, sure (I'd make a Super Meat Boy joke, but I've my reasons for not having played that yet), but it's less because the level design provides a fair challenge (prepare to find yourself yelling about how the crap you're supposed to make that jump) and more because of everything I said in the last two paragr-
 
OH SHIT! I forgot the story! Bad things happen when I forget the story. Then again, it's not hard to forget the story of Mirror's Edge. Now before I get into this, allow me to yell at everybody else who has covered this. Specifically, the same "what are they delivering that's so important" joke every single goddamn person has made. After having played the game, it doesn't really make any sense. Nobody's really delivering anything (at least not that I remember), and while there are packages, they're hidden bonuses, so I think it's pretty easy to figure out just what's being delivered. OK, we good? Moving on, after getting past a title screen that seems to have forgotten its textures, we find ourselves in what seems to be a random city in China. (At least that's what I got from it.) This random city recently got a new, militaristic regime running things "word for 'now' that begins with the letter R". Somehow, this comes as a shock to the local populace. One such citizen, Faith, responds to this by joining the Runners, a group that jumps across the rooftops and requires that their members get tattoos of doves flying over the ocean just in case the symbolism hasn't beaten you senseless into the ground. Somehow, this leads to Faith stumbling onto a murder case. Now she must figure out who murdered this guy (I should probably mention why that's significant, but I'm running a bit long as it is) while avoiding arrest. There's more to it than that, but I think I got the general picture across. It's not a particularly good story, but it's not offensively bad or anything. It tells itself rather creatively (kinda odd that most of the story is told through cartoons, but whatever, I'll go with it), but it's not something to write six paragraphs about. You know, now that I think about it, that's the best way to describe Mirror's Edge.
 

Review Synopsis

  • Who isn't up for jumping across rooftops like Altaïr and the Prince collided into each other and somehow made a lady?
  • Oh, wait, the controls and level design need work? Might as well go back and remember those sands.
  • I had taken my whole life for granted. When it came down to it, I dropped it all and ran away. And I ran, I ran so far away.....
 
 
 
 
Speaking of things I forgot, how did I not include this in my last blog?
  
  

Valis III

( The more I play this series, the more I think I should just give it up and leave it to chickengeorgewashington and YukoAsho.) Why? Well, the original appeal to me was the potential for a pretty cool story about a girl in a metal bikini doing stuff in Kirby World. Turns out that the story pretty much amounts to "hey, we're not done yet! Here's something else because....uh...". It's the exact opposite of Portal 2. That's not to say that the games get crapper with time; in fact, the games actually got better. I started long ago with Valis, a kinda rough platformer starring a dense protagonist who couldn't understand the concept of rain. Then came Valis II, a slightly better platformer with a dumb plot twist. Then there's Syd of Valis, which is Valis II, only far, FAR worse. I think Telenet Japan learned their lesson with that last one, since Valis III is actually a much more decent game. Also, something about it being the best Valis game of them all....so far.
 
Now unlike the last portion of the blog, I can't stuff the story at the end, since it's the main draw of the Valis series. Kind of an odd design choice, since it's not terribly good, but whatever I'll roll with it. It's quite some time after Valis II, people have forgotten how much Syd of Valis sucks, and the text is still as slow as the mouths are fast. In enters a new villain: GLAMES, a villain so foreboding that his name must always be shouted at all times. His motivation and goals? Get his people out of the Dark World, which is slowly dying and being destroyed. Wait, Yuko has to beat this guy up? What a fucking bitch! I was going to make some jokes about how she gained ten pounds, or how the translation isn't that good, or how Reiko appears again despite having been dead for at least two games, but that kinda spoils the story for me. That's probably why she doesn't show up in the next game: the developers had to come up with a protagonist who wouldn't shove a sword into somebody out of a sense of very confused morality. (But, as we'll see later on, that's the least of Yuko's problems in this game.) The only thing left to enjoy is the anime in this game. An easy task, given that the anime is pretty good and stuff. A lot of the time, it looks crisp and rich enough to appear in a Sega CD game. Wait....well, you know what I mean. It looks good, except for that one time near the end (not gonna link, because I have a slightly better link for later in this paragraph). Better yet, it's the Genesis version, meaning you get all the animation without the shit voice acting. For once, a crap sound chip has actually made the game better! 
 
 So that's where YukoAsho got her (?) avatar.
Then again, it's not like the rest of the game looks like crap or a-OK, let's just get to the gameplay. Like every Valis game that knows to stop at stupid metal bikinis, Valis III is a platformer. You jump through some pretty cool levels, and before I say anything else about the game, yes, these are pretty cool levels. Finally, the Valis series realized that it's in Dreamland and decided to do something about it. Want to fight horned testicle monsters in Kirby world? That's literally just getting started. After that, you get a blatant/boring rip-off of Castlevania (given the things I've heard about Valis, that's just it being honest) and a crappy ice level. That last one works about as well as you'd expect: like trying to play Mirror's Edge with roller skates. However, there is one thing I find pretty cool about it: the slide feature. Wait, didn't previous Valis games have sliding? Hell if I know. This game does, but with one weird twist: it turns gravity off...somehow. I'd say that it's a dream world so who gives a shit, but since one of the more common types of dreams involves falling a great distance or whatever, I'm pretty sure that the developers were just very lazy. Not that I have a problem with that or anything. It seems that some other group of developers noticed this and decided to use it for some cool puzzles.
 
But what exactly separates this Valis from the other Valises (aside from it being better than them)? Wait, the sliding? I meant to say "the characters." You know, with an S. Then again, you probably guessed that back during the Castlevania link, but I digress. Anyway, multiple characters: of course, you begin as Yuko, who's become the most useless character in the game because of this new feature. Her main attack is a slash that requires five minutes of charging to attack five feet. Compare this to, say, Cham, a girl who surprisingly isn't a monkey, but Simon Belmont. She gets to whip enemies, which may not sound like much, but since her attack doesn't require charging, you can pretend that you're playing Castlevania. Not into that? Why the hell not? Fine, Mr. I Hate Everything Castlevania So I am a Horrible Person, how about Valna? Her attacks require charging, true, but they also have the benefit of reaching all the way across the screen. I'd say that I've proven how useless a character Yuko is, but two things about that. First, she did it herself. Second, each character also has slightly different attacks, so there's actually some strategy as to who gets to come out when. Granted, I never really used it, but the important part is that it's there. So combine that with the two other paragraphs, and you have the one Valis game that you should play out of all the other Valis games. Unless we're counting the crappy hentai ones later on; if that's the case, then I'd recommend those to you, simply because I view you as lab mice in my cruel experiments. So when you're done reading this, go out into the world and tell me if those obscure hentai games are actually as horrible and soul burning as people claim they are.
 

Review Synopsis

  • I don't know what to call Yuko: an asshole or an alien.
  • This game has what I like best about platformers: solid platforming.
  • Oh, and character switching. Can't forget the character switching.
Oh, and I finished my very first video LP. Surely that wasn't a horrible mistake that I'll never live down...right?
#2 Posted by ArclightBorealis (1563 posts) -

I didn't have much problems with the controls in Mirror's Edge, but a few areas, the combat especially, needed work. I still kinda like the game for the concept.

Wish there was a sequel that improved on everything wrong with this game.

#3 Posted by lockwoodx (2479 posts) -

I'm surprised you didn't bring up that train wreck "Wet" and the awful singing trailer it had.

#4 Posted by Galiant (2193 posts) -

Mirror's Edge...bought it cheap on Steam. I'll probably never play it.

Nice read, Mr. King!

#5 Posted by 1337W422102 (1009 posts) -

Mirror's Edge had a lot of writing/story that was unfortunately cut from the game. I think there was supposed to be narration/inner monologue, or something.

#6 Posted by Video_Game_King (36272 posts) -
@Buzzkill
 
I'm not even sure what "Wet" is.
 
@1337W422102
 
Really? Would it have added anything? Because right now, it's just kind of an average action movie with more symbolism than color.
 
@Galiant
 
You probably should. Not because it's particularly good, but because people should actually play the games they buy.
#7 Posted by DonChipotle (2725 posts) -

I'm sorry, once I saw that Nyan Cat video I kind of forgot to read the rest of the blog.

#8 Posted by Animasta (14673 posts) -

I found Mirror's Edge much better than AC, or AC2; AC2 just got really... monotonous.

#9 Posted by Video_Game_King (36272 posts) -
@Laketown
 
Only it controls better, the story's better, the combat's more robust, there's more variety, and it has the most 's of any game ever!
#10 Posted by lockwoodx (2479 posts) -

@Video_Game_King said:

@Buzzkill:

I'm not even sure what "Wet" is.

#11 Posted by Subjugation (4720 posts) -

The story of Mirror's Edge was forgettable (and indeed I did just that) and gunplay straight up should not have been included. Other than those gripes I massively appreciated what at the time was a breath of fresh air into a creatively stagnant market. I along with many others still hold out hope for Mirror's Edge 2.

#12 Posted by Video_Game_King (36272 posts) -
@Buzzkill
 
*watches it, gets to the musical part* WHAT THE FUCK IS THIS!?
#13 Edited by lockwoodx (2479 posts) -

@Video_Game_King: lol yeah that's why I would have thought Mirror's Edge vs Wet would have been interesting. Closer release dates, both had decent hype and potential but bombed for the most part. Both protagonists are women that are difficult to warm up to. You still did a great job with the blog/article.

Enjoy!

#14 Posted by Animasta (14673 posts) -

@Video_Game_King said:

@Laketown: Only it controls better, the story's better, the combat's more robust, there's more variety, and it has the most 's of any game ever!

the story's better? hahahahaha, sure; AC2 has one of the most retarded endings I've ever seen for a game in a long long time. and it controls better, but I almost feel like that's the reason I like mirror's edge better; it's much harder to control Faith, and as such when I do something kicking rad, it's an accomplishment.

#15 Posted by DonChipotle (2725 posts) -

@Video_Game_King said:

@Buzzkill: *watches it, gets to the musical part* WHAT THE FUCK IS THIS!?

Considering the best part of Wet is the soundtrack, a musical trailer seems oddly appropriate.

#16 Posted by 1337W422102 (1009 posts) -

@Subjugation said:

The story of Mirror's Edge was forgettable (and indeed I did just that) and gunplay straight up should not have been included. Other than those gripes I massively appreciated what at the time was a breath of fresh air into a creatively stagnant market. I along with many others still hold out hope for Mirror's Edge 2.

Agreed. I found it to be original and fun, despite its flaws.

#17 Posted by 1337W422102 (1009 posts) -

@Video_Game_King said:

@1337W422102:

Really? Would it have added anything? Because right now, it's just kind of an average action movie with more symbolism than color.

It might have. Well, could have, at any rate. It would at least have made the game feel a little less... empty, I guess.

#18 Posted by Video_Game_King (36272 posts) -
@Buzzkill
 
Wait, there's room for comparison between this and Wet? Was there anything in Wet that was possible to like?
 
@Laketown said:

and it controls better, but I almost feel like that's the reason I like mirror's edge better; it's much harder to control Faith, and as such when I do something kicking rad, it's an accomplishment.

That's the reason why I really don't like it. It's like Super Meat Boy if the controls weren't that good. I end each challenge with an attitude of "finally, I'm done with this. Moving on....".
#19 Posted by Hailinel (24417 posts) -

@Alaska_Gamer said:

I didn't have much problems with the controls in Mirror's Edge, but a few areas, the combat especially, needed work. I still kinda like the game for the concept.

Wish there was a sequel that improved on everything wrong with this game.

Not that they haven't tried, apparently.

#20 Posted by lockwoodx (2479 posts) -

@Video_Game_King: The soundtrack >.>

#21 Posted by Video_Game_King (36272 posts) -
@Buzzkill
 
Really? That's kind of a weak basis for an entire game. Was there anything special about the soundtrack that would make it redeem the entire game, or were gamers everywhere just fucking morons at that time? (I'd answer that last one myself, but I don't remember when Wet was released, much less what I was doing at the time.)
#22 Edited by lockwoodx (2479 posts) -

@Video_Game_King: The late 2000s were a clusterfuck of fist bumping dudebro douchebags. If you weren't Bioware or a AAA FPS, you were written off (thanks Cliffy!). It's been too long to give you any personal recollection of the title.

#23 Posted by Video_Game_King (36272 posts) -
@Buzzkill
 
Admittedly, all I remember about the title is that Yahtzee reviewed it. He may have insulted a game I genuinely liked in the process. (Obviously, that game wasn't Wet, since I've never played the damn thing.)
#24 Posted by laserbolts (5319 posts) -

I really wish mirrors edge was better than it was. I like the idea and what they were trying to do but man was it not fun to play.

#25 Posted by lockwoodx (2479 posts) -

@Video_Game_King: That's alright. Yahtzee insults are compliments to the informed.

#26 Posted by Ravenlight (8040 posts) -

The Mirror's Edge gameplay was great* but the story was written by a nine-year-old. So bad.

*except for the combat

#27 Edited by kingzetta (4307 posts) -
#28 Posted by Video_Game_King (36272 posts) -
@laserbolts said:

I really wish mirrors edge was better than it was. I like the idea and what they were trying to do but man was it not fun to play.

Yea, that's pretty much my opinion, alright.
 
@Ravenlight said:

The Mirror's Edge gameplay was great* but the story was written by a nine-year-old. So middling.

*except for the platforming

Fixed it.
 
@kingzetta
 
  
#29 Posted by kingzetta (4307 posts) -
#30 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
  
#31 Posted by Mento (2511 posts) -

Mirror's Edge underwhelmed me, I gotta say. I'm not convinced that the first-person platformer isn't just an inherently flawed idea. But then without that perspective and the things it does with it, Mirror's Edge would just be a mediocre urban Prince of Persia. It probably did the best it could with the glass ceiling of gameplay quality its structure imposed upon itself.

Last time we saw Beyond Good & Evil 2 in that one demo gameplay trailer it looked like it was going to follow a similar parkour route but in third-person. I'd love to see how that pans out, but there's been worryingly very little word of that game since.

As for Valis III, would you believe I tried that game out recently when writing that A-Z list of good SNES games? It wasn't that great though, so I couldn't bring myself to add it just so I'd have an entry for "V". I hear the earlier ones were better.

Moderator
#32 Posted by kingzetta (4307 posts) -
@Video_Game_King: Nice icon you got there? What's it from?
#33 Posted by Video_Game_King (36272 posts) -
@Mento
 
I'm not sure that the problems Mirror's Edge has are due to its perspective. After all, Portal 2 is a first person platformer, but it's really hard to say that it did that poorly. If they cleaned up the control scheme and made the direction a bit clearer in some areas, Mirror's Edge would be a much better game.
 
I haven't played Beyond Good & Evil, so all I can do is nod and say "yes, that is a thing."
 
But Valis III wasn't on the SNES. Hell, the only game on there didn't even begin with the letter V. Also, no, the earlier ones really weren't better than Valis III. I can't speak for the fourth(ish) game, though, mainly because I haven't played. Also, nobody's bothered translating the dialogue for the Turbo CD verison.
#34 Posted by Video_Game_King (36272 posts) -
@kingzetta said:
@Video_Game_King: Nice icon you got there? What's it from?
From "obvious insult forthcoming"?
#35 Posted by kingzetta (4307 posts) -
@Video_Game_King said:
@kingzetta said:
@Video_Game_King: Nice icon you got there? What's it from?
From "obvious insult forthcoming"?
no no really what is it from?
#36 Posted by Mento (2511 posts) -

@Video_Game_King: Oh whoops, it was Valis IV I played. Fact checking is not a thing I do it seems. Super Valis. But then so many games were "Super _____" on that console that you start to disregard the word "Super" when sorting SNES games alphabetically, like with "The".

Will you try the other Valis games then? Or are you done with armored bikini princesses? Also play BG&E sometime, that XBLA version just came out and can't be too pricey. Then I can be one of those people who get all offended when you don't like it. Such is the way most VGK blogs covering modern games seem to go.

Moderator
#37 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
The sprite is from Romancing SaGa 2, the background from some PS1 Tales game, and I honestly don't know where I got the darkness from.
 
@Mento
 
Of course I will. I'd try to the hentai ones, just so I could steal Psycosis' blog title and watch him get pissed at me, but I'd have to convince Zombie Pie that these games are culturally significant. I'm sure that I'll see a Nightmare on Elm St page before that. (I can't be the only one who remembers that really old Flash game.)
 
Well, I do have these extra XBLA points lying around, but I was planning on spending them on the Code Veronica X rerelease coming out soon. (I have a history with that game that would make for a decent opening paragraph.) But I could try BG&E out. Given me current streak of modern games (which I'm pretty sure won't end soon), though, I doubt people will be super pissed at me. I don't remember people giving me too much shit for liking Duke Nukem Forever.
#38 Posted by Hailinel (24417 posts) -

@Video_Game_King said:

@kingzetta:

The sprite is from Romancing SaGa 2, the background from some PS1 Tales game, and I honestly don't know where I got the darkness from.

@Mento: Of course I will. I'd try to the hentai ones, just so I could steal Psycosis' blog title and watch him get pissed at me, but I'd have to convince Zombie Pie that these games are culturally significant. I'm sure that I'll see a Nightmare on Elm St page before that. (I can't be the only one who remembers that really old Flash game.) Well, I do have these extra XBLA points lying around, but I was planning on spending them on the Code Veronica X rerelease coming out soon. (I have a history with that game that would make for a decent opening paragraph.) But I could try BG&E out. Given me current streak of modern games (which I'm pretty sure won't end soon), though, I doubt people will be super pissed at me. I don't remember people giving me too much shit for liking Duke Nukem Forever.

There's a Nightmare on Elm Street NES game.

#39 Posted by MordeaniisChaos (5730 posts) -

I still don't get why people had as many issues with Mirror's Edge controls-wise as they did. Wall running was always easy for me (and also, it works exactly the same as certain other games you claim to have played if memory serves) and I never really had that moment of "Ye gods, why am I jump-" -thud- with wall running, or much of anything. The only part I actually struggled with that kind of issue was the part where you leap off of the building to grab the flag poles. The first time I played through the game, I nailed it. But on many subsequent tries, I had huge issues getting her to grab on, often despite seeing the bar right up in my grill. That, and sometimes my brain died and forgot how to time rolls after jumps, and that got annoying, but then I was back on it and never missed a single one.

The controls are flawed. They almost always work the way they are supposed to. But you know, if you were to try and wall run in the wrong way, you'd probably just end up jumping into empty space and falling to your death. It's not like the stuff you do in that game is something tens of thousands of people manage to do (admittedly often after months of training), it's a lot different than shooting at fools. The game shouldn't really be easy. You should have to have really good timing, really good awareness of your surroundings, be able to figure out what to do, how to do it, and then execute in very quick bursts. The controls were never flawed until you got into things like maybe the first ninja fight on the ship or whatever, and that was really just because the combat wasn't designed for fighting dudes what took a lot of hit.

The reason Mirror's Edge is so tricky is because, really, it does almost no hand holding until you actually hit the thing you need to hit. Sure, when you hit a ledge, it grabs, you don't need to time a button press and hope that your physically simulated, procedural arm flailing catches the lip of the building, but you have the hit that edge pretty much all on your own. Do it really well, and you will get it over with very quickly. Do a decent job of it, and you'll at least get up, albeit with a loss of momentum and time. Do a not so good gob, and you miss. I'd prefer that to the Assassin's Creed issue of -pushes the stick directly at object I want to jump to, then watches the character suddenly turn on a dime and leap off the the left. OFF OF A BUILDING. Somehow still lose the guards, but hate Ezio/Altair for being a douche- At least in Mirror's Edge I felt like I was in control of where I went, and what I did. I wasn't just giving a general direction for the computer to figure out the "best" path to go along, even though it's clearly not the best path in the slightest. When I messed up, it was my fault, so as long as I didn't mess up, the game was fine. Way better then not being able to really screw yourself, but easily screwed by the weirdness of how Ezio likes to zig when he should zag.

No idea what the hell that other thing is.

#40 Posted by kingzetta (4307 posts) -
@Video_Game_King: ever play maki kingdom?
#41 Posted by Video_Game_King (36272 posts) -
@Hailinel
 
I wanted to use a game that I knew from experience (mainly because my only alternatives are covered by retsupurae), and that was the first thing that came to mind. Should I have said "that pretty cool Balloon Fight game that failed to convince Nintendo to make a modern day sequel"?
 
@MordeaniisChaos
 
Wait, did you respond to my blog with one of your own? Shit! Might as well plow through it...
 
I remember wall running working much better in Prince of Persia than in Mirror's Edge. I don't remember a ton of times in The Forgotten Sands where the Prince would jump instead of wall-run. I also remember it being explained very clearly in that game (if I remember correctly, you held down the right shoulder button). That wasn't really the case with Mirror's Edge; it said something about the jump button and getting near a wall, but whenever I tried to replicate that, it never really worked.
 
The way you're phrasing it, it still sounds like a bit much to ask. My thought process usually went like this:
 
  • Woo! I feel awesome after doing all that!....Now where do I go?
  • Is that it? Can I make that jump? It doesn't look like....
  • ....Shit! I keep trying, but there's really no way I can make that jump. Are there...no, that seems to be the only way.
And then kinda repeat that a lot. It was fairly trial-and-error-y, and it got a bit too exact at times. And yes, the controls were flawed. Again, it's not a good idea to make a context-sensitive button do things that can be done in any context. Reserve that button for special contexts, dude.
 
Wait, you don't have to pull yourself up? I remember having to pull myself up. But I don't know about this case. It seems like Mirror's Edge could have been better with a bit more hand-holding. Again, direction, controls, blah-blah-blah. Maybe that would have helped the "it's all on you" attitude you're espousing shine through. Again, Super Meat Boy comparisons abound.
#42 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
No, but I probably should. But I've a few more strategy RPGs to plow through first, like Tear Ring Saga and Shining Force Gaiden: Final Conflict.
#43 Posted by kingzetta (4307 posts) -
@Video_Game_King said:
@kingzetta:   No, but I probably should. But I've a few more strategy RPGs to plow through first, like Tear Ring Saga and Shining Force Gaiden: Final Conflict.
One more question about your icon. Do they make them for men?
#44 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
I wish I had the proper Futurama video for this response.
#45 Posted by kingzetta (4307 posts) -
@Video_Game_King said:
@kingzetta:   I wish I had the proper Futurama video for this response.
HA! I win
1 to nothing
#46 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
Do you wish to go to war over this? Because I'd totally go to war over this.
#47 Posted by kingzetta (4307 posts) -
@Video_Game_King said:
@kingzetta:   Do you wish to go to war over this? Because I'd totally go to war over this.
Well I already won the first battle, the next battle does not take place until your next blog.
#48 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
It is a battle I intend to win. Hell, I've already won it, given that I have the better battle music. How can you fight without kickass tunes?
#49 Posted by kingzetta (4307 posts) -
@Video_Game_King said:
@kingzetta
 
It is a battle I intend to win. Hell, I've already won it, given that I have the better battle music. How can you fight without kickass tunes?
I don't need the crutch of music
#50 Posted by Video_Game_King (36272 posts) -
@kingzetta
 
It is no crutch; it is a supplement.