So I've been playing Dragon's Dogma for a while now, which doesn't have level scaling in the strictest sense. Enemy types change to stronger versions when you level up, but you will definitely get to a level where you can just decimate even the stronger versions. The flip-side, then, is that there are enemies out there that will kill me even in my current (high twenties) level. Because of this, having no level scaling creates an interesting dynamic in the game. Leveling up genuinely gives you a sense of growing stronger, although I imagine it'll eventually get boring when I'll killing everything off in one or two hits.
On the other hand, there are games like Skyrim or FFVIII that do have level scaling, where I'm working just as hard killing lower level enemies at level one as level fifty (well, I guess with all the perks and stuff I would've gotten since, it's not as hard per se, but I'm still working) or how I can kill dragons even from really low levels.
Thoughts and opinions on this? Are there other games that have particularly bad or good level scaling?