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#1 Posted by Romination (2777 posts) -

Games evolve. It happens, you know. And sometimes, you just don't like the way it evolves. For me, personally, it's aiming down the sights. I like it when it's an option for if you're going for something far away (like in Borderlands) but in Call of Duty, where it's essentially necessary to hit something even 2 feet away, that's when it gets annoying.

#2 Posted by natetodamax (19219 posts) -

Knife stab as a melee attack.

#3 Posted by DonChipotle (2843 posts) -

Regenerating health.

#4 Posted by TheGreatGuero (9130 posts) -

Autosaving. I played a full season and a half in NBA 2K10's My Player mode. I think I was up to about 150 games played, then the game froze during an autosave. I lost everything, and I foolishly only used one save file. Today, the same thing just happened to me while playing Red Dead Redemption. The game was autosaving while loading, and it froze. I haven't checked to see what kind of damage has been done yet, but I'm glad I just finished getting 100%, so I don't have to worry too much about it.

#5 Posted by FancySoapsMan (5818 posts) -

Regenerating health outside of games like Call of Duty or Halo.
Real-time combat systems in RPG's. I prefer turn-based thank you very much.

#6 Posted by Jost1 (2078 posts) -
@FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 
Seriously? What about Mass Effect?
#7 Posted by Napalm (9020 posts) -
@josty81 said:
" @FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 Seriously? What about Mass Effect? "
Dude, srsly? He just said he prefers turn-based systems in RPGs. Asking him about Mass Effect is a /facepalm comment.
#8 Posted by FancySoapsMan (5818 posts) -
@josty81 said:
" @FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 Seriously? What about Mass Effect? "
Yup, I'm not a big fan of the Mass Effect series.
#10 Posted by superpapergun (98 posts) -

All cover.

#11 Posted by Jack268 (3387 posts) -

"Social gaming" and facebook integration in games. I also dislike the whole "everyone should be able to do xyz". Sure, it's great to have more people to play with, but when an expansion turns 90% of a games subscribers into drooling retards it's not so fun anymore.

#12 Edited by Symphony (1912 posts) -

Actually, I'm probably going to have to say achievements. I find them to be a worthless carrot on a stick mechanic that artificially extends the playtime of a mediocre game. I've always gone out of my way to do crazy accomplishments in games I really enjoy, such as leveling all my characters to max level, exploring every nook and cranny, collecting the bajillion collectables, etc. 
 
Besides, there have always been plenty of good games that actually give real rewards for achieving crazy things in them. Goldeneye 007, for example, had the crazy cheat codes that made mulitplayer insane. Give me more games with real rewards for achieving things, not just worthless points or trophies that go towards a meaningless total that proves nothing.

#13 Posted by true3man (67 posts) -

A.I co op

#14 Posted by Valkyr (669 posts) -

Button mashing in order to open doors, run, etc.

#15 Edited by hanktherapper (384 posts) -

Quick time events and "bullet time". Most overused and lazy game mechanic.
 
Inability to save anywhere and anytime. Only having three save slots. Are we still in the 90s?

#16 Posted by allenibrahim (374 posts) -

Fantastic thread idea by the way.
I hate forced multiplayer. A game should be worth the asking  price based on single player alone. ALWAYS.

#17 Posted by Kyreo (4602 posts) -
@FancySoapsMan said:
" @josty81 said:
" @FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 Seriously? What about Mass Effect? "
Yup, I'm not a big fan of the Mass Effect series. "
what about super hybrids like KoTOR and Dragon Age?
#18 Posted by guiseppe (2842 posts) -

Multiplayer achievements. I know it's not really a game mechanic, but that's all i've got.

#19 Posted by jorbear (2517 posts) -

Too many games being dumbed-down, or streamlining if your feeling nice.  
I guess this is too broad to be a mechanic, but you can see how it affects mechanics in every new game. 

#20 Posted by gabha (357 posts) -

Needless multilayer, Moral Choices, carrying only 2 weapons at a time and no HUD are the ones off the top of my head.

#21 Posted by Chirag4 (585 posts) -

Not really a mechanic, but I dislike the focus towards online multi-player being the core conceit among many games.

#22 Posted by Skogen (430 posts) -
#23 Posted by Tennmuerti (8174 posts) -

minigames (hacking/lockpicking/etc)
regenerating health
invulnurable conviniently placed chest high walls

#24 Posted by XxBarretxX (307 posts) -
@gabha said:
" Needless multilayer, Moral Choices, carrying only 2 weapons at a time and no HUD are the ones off the top of my head. "
no HUD makes games better most of the time...adds to atmosphere like in Dead Space
#25 Posted by Hailinel (25205 posts) -
@Symphony said:
" Actually, I'm probably going to have to say achievements. I find them to be a worthless carrot on a stick mechanic that artificially extends the playtime of a mediocre game. I've always gone out of my way to do crazy accomplishments in games I really enjoy, such as leveling all my characters to max level, exploring every nook and cranny, collecting the bajillion collectables, etc.  Besides, there have always been plenty of good games that actually give real rewards for achieving crazy things in them. Goldeneye 007, for example, had the crazy cheat codes that made mulitplayer insane. Give me more games with real rewards for achieving things, not just worthless points or trophies that go towards a meaningless total that proves nothing. "
I have to agree with this.  Achievements have bred an attitude in gaming that I don't find particularly pleasant.  Some twit on Giant Bomb even tried to call me out on my gamer credentials (or whatever) because my Achievement point total tallied in my profile is so minuscule.  To be honest, the only reason I have any points in my score at all was because I linked my PS3 account to the site to sync trophy information, and we know how long that lasted.  But I digress.
 
Achievements really are nothing but a pointless carrot on a stick, and they give unneeded attention to games that don't otherwise deserve it.  It's absurd when people are scrambling to get their hands on that Avatar:  The Last Airbender game purely for the easy thousand, or freaking out because, oh noes, their Gamerscore ends in a goofy number because the developer split the point totals up in uneven increments.  Even for the PS3 games I've played and beaten, I still don't have any platinum trophies.  I don't feel like going out of my way to play to these artificial goals that the developers set just to boost the size of my e-penis.
#26 Posted by SocialistNinja (32 posts) -

paying 60 bucks for a 6-8 hr sp game , instead of paying 50 bucks for a 30-200 hr game

#27 Posted by baconbits33 (1155 posts) -

Short single player, I love immersion and what better to do that then actually have a story explain what is going on in a games Universe, its why I love Half Life, and Halo (off the top of my head people) so much, they immersed you in that universe so well.  
Disproportionately sized weapons, I know this is a dumb one but when I look at Call of Duty's M16 I just lose that feeling of immersion, and it makes me feel like I'm playing with a toy gun. Oh and grenade fiery explosions, sorry guys yeah I'm gonna be a dick about this one, that pisses me off when a grenade in a modern shooter has fire that comes out of it, seriously, there is no fiery explosion....

#28 Posted by WEGGLES (739 posts) -
@hanktherapper said:
" Quick time events and "bullet time". Most overused and lazy game mechanic.  Inability to save anywhere and anytime. Only having three save slots. Are we still in the 90s? "
QTEs can fuck off for sure. Especially on the PC. Shaking the mouse side to side gets annoying all the time..... 
#29 Posted by SeriouslyNow (8534 posts) -

A game not being balanced for lean.

#30 Posted by EVHKwick (452 posts) -

One to two-hit melee kills.

#31 Posted by FancySoapsMan (5818 posts) -
@Kyreo said:
" @FancySoapsMan said:
" @josty81 said:
" @FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 Seriously? What about Mass Effect? "
Yup, I'm not a big fan of the Mass Effect series. "
what about super hybrids like KoTOR and Dragon Age? "
Those are still turn-based though.
 
I don't like RPG's where I directly control my character's actions. The only exception is Demon's Souls, which I really enjoyed.
#32 Posted by ThatFrood (3393 posts) -
@FancySoapsMan said:
" @Kyreo said:
" @FancySoapsMan said:
" @josty81 said:
" @FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 Seriously? What about Mass Effect? "
Yup, I'm not a big fan of the Mass Effect series. "
what about super hybrids like KoTOR and Dragon Age? "
Those are still turn-based though.  I don't like RPG's where I directly control my character's actions. The only exception is Demon's Souls, which I really enjoyed. "
The Witcher?
#33 Posted by tourgen (4542 posts) -

huh, great topic.
 
I like the little hacking games and other mini-games if their not over-used, if failing them is irreversible, and failing has some real penalty.  Otherwise they are pointless crap that doesn't need to be there.  For instance making a player do them for a little cash or health bonus is complete BS unless they are actually hard and fail-able.

 3rd person cover shooters with 100% linear room to room "story" were fun.  For about 1 year.  I'm done with them now thanks.
 
 "Quest Givers".  Maybe this sounds a little cranky but I'm just tired of the fedex and kill rats stuff.  It's even in single player games a lot more these days too which is my only real complaint.
 
 Artificial restraints that are only there to keep the player from breaking the game.  Not being able to pop "quest givers" in the head and loot their store, can't pull out guns in town, can't walk off cliffs (and other invisible walls), no friendly fire damage, etc.  Anything that highlights the fact that the game is nothing more than a roped off guided experience without any real danger of failing as long as you keep mashing the buttons.

#34 Posted by FancySoapsMan (5818 posts) -
@ThatFrood said:
" @FancySoapsMan said:
" @Kyreo said:
" @FancySoapsMan said:
" @josty81 said:
" @FancySoapsMan said:
" . Real-time combat systems in RPG's. I prefer turn-based thank you very much. "
 Seriously? What about Mass Effect? "
Yup, I'm not a big fan of the Mass Effect series. "
what about super hybrids like KoTOR and Dragon Age? "
Those are still turn-based though.  I don't like RPG's where I directly control my character's actions. The only exception is Demon's Souls, which I really enjoyed. "
The Witcher? "
My computer can't run it :(
#35 Posted by Romination (2777 posts) -
@XxBarretxX said:
" @gabha said:
" Needless multilayer, Moral Choices, carrying only 2 weapons at a time and no HUD are the ones off the top of my head. "
no HUD makes games better most of the time...adds to atmosphere like in Dead Space "
This is just an opinion. Besides, all Dead Space did was move the HUD to other places. Something like King Kong, though, that expected you to know Kong's health from the way he lumbered, now THAT was a problem.
#36 Posted by Twazuk (178 posts) -

I've been playing Mass Effect 2 again and the regenerating health system and limited ammo keeps getting me killed. 
THE PREVIOUS GAME HAD MED PACKS AND INFINITE AMMO! HOW CAN YOU FUCK THAT UP SO MUCH!? WHY WOULD YOU GO BACKWARDS!?!?

#37 Edited by Deusoma (3032 posts) -

Either cover-based shooting, which is a good idea as an optional tactic, but has lead to many, many games that force you to take cover by making your character out of glass, or games with co-operative modes that don't feature local co-op.

#38 Posted by Joeybagad0nutz (1438 posts) -

Story mode of video games getting dumped on and focusing more on multiplayer.
#39 Posted by Buck (148 posts) -

Regen health in multplayer games. And not really a mechanic, but I'm really tired of the "used to be a PC game and now being developed for consoles then ported to PC" trend. It's kinda nitpicking, I know, but the helicopter controls in Battlefield Bad Company 2  HORRIBLE compared to the helicopter controls in Battlefield 2. It annoys me to hell how you can't lean your helicopter without flailing your mouse around like a retard. 

#40 Posted by rjayb89 (7728 posts) -

Adding a bunch of different Poke balls.  Shit's confusing.

#41 Posted by Romination (2777 posts) -
@Twazuk: Some would argue that regenerating health packs are going forwards
#42 Posted by Napalm (9020 posts) -
@JoeRiccadonna said:
" Story mode of video games getting dumped on and focusing more on multiplayer. "
Wow. I can't believe I missed this one. It's not really a mechanic, but dude, I agree with this so hard. I've come to despise multiplayer gaming in this climate. I wish more games got back to single player experiences.
#43 Posted by Twazuk (178 posts) -
@Romination: Not when it's as slow as it is in Mass Effect 2 it's not.
#44 Posted by TheSeductiveMoose (3625 posts) -

Does the lack of 2D adventure games count as a game mechanic?

#45 Posted by Toxin066 (3326 posts) -

I dislike spawning with grenades. It seems like in any game you do, nade spam becomes the go-to tactic.

#46 Posted by Halberdierv2 (1877 posts) -
@Symphony: funny, i was saying the same thing too.
#47 Posted by Finstern (643 posts) -

Auto lock on melee like in halo and cod. 
 
Not a game mechanic but the dumbing down of of sequals to games that have well established, loyal fans. Supreme Commander 1 was amazing and incredibly complex with tons of fans. Supreme Commander 2 was an entry level RTS. In my opinion Civ 5 does this as well with the research/city management. Platforming has now become "auto grab the next ledge" or "vault over this waist high box automatically." 
 
Also not a game mechanic: Fully priced yearly iterations of the same franchise. Do you really think enough work goes into most of these games to warrant a full $60/€60? Extremely rare

#48 Posted by EkajArmstro (397 posts) -

The biggest thing that frustrates me is unlocks in multiplayer games that aren't just cosmetic. Why give the people who spend more time playing an even bigger advantage? This is also why I hate MMORPGs.
#49 Posted by RYNO9881 (625 posts) -

Not really  on topic but I left WoW after Lich king when they made all class tanks basically the same. It used to be hard and fun to tank as warrior with multiple mobs. Now its just super easy and boring; this would fall under dumbing down hard games, I guess, to appeal to a wider audience.  Back on topic: 
Quick time events are getting kind of old; it works amazing in God of War because of the cinematic aspect of it but anywhere else and it usually just sucks. 

#50 Posted by RYNO9881 (625 posts) -
@JoeRiccadonna said:
" Story mode of video games getting dumped on and focusing more on multiplayer. "
Bad Company 2; case and point. The best part about the first bad company was the single player; the second game came along and they went completely the wrong way with the story's tone. They tried to do the call of duty thing of making the game super dramatic and payed no attention to the characters and the humor which was what made the first one so great. I was SUPER disappointed with that game's story.