Not the game as a whole, but is there a part in any game you've played that was unnecessarily difficult compared to the rest of it? For me hands down, Star Forge Deck 2 from KOTOR, those who have played it know what I mean.
Not the game as a whole, but is there a part in any game you've played that was unnecessarily difficult compared to the rest of it? For me hands down, Star Forge Deck 2 from KOTOR, those who have played it know what I mean.
I remember the last boss in Lost Planet being really fuckin' hard cause they changed the way the game played completely while setting you up to fight a difficult boss. It's like the idea of a boss being a test and the gameplay in reaching him the study time but in this case the test doesn't cover the materials you practiced!
The slime corridor in Metro 2033 is really, really, really dumb.
Like really poorly designed.
The entirety of F-Zero GX's campaign, but especially the chapter that was the actual F-Zero Grand Prix, where every enemy driver is on the maximum AI level, except for Black Bull, who has his own AI level that knows how to break the fucking game by snaking.
Allow me to include a classic Something Awful post on the subject:
http://forums.somethingawful.com/showthread.php?&threadid=711267
@BigBoss1911: That section was fine as long as your party was at least like 2 Jedi. Their mana/force powers regenerate fairly fast, so as long as you win each fight then heal up, you could usually keep trucking.
But yeah, it was a pain because it took forever to make progress through that level due to how quickly enemy groups respawned. Sometimes you could activate Force Speed and just run past them, I think, and your party would magically keep up, even the non-Jedi ones, but I could be misremembering.
the one that jumps to mind is the end of the Golems of Whatever dlc (i think) for Dragon Age Origins, where these zombie guys turn up with waaaay more hit points than anything else you've met before, and they chase you around a locked room and kill you repeatedly until you figure out the glitch spot or you win by sheer patience and attrition. i think i remember that because it felt like such a bullshit difficulty spike for the sake of ending the content.
@BisonHero said:
The entirety of F-Zero GX's campaign, but especially the chapter that was the actual F-Zero Grand Prix, where every enemy driver is on the maximum AI level, except for Black Bull, who has his own AI level that knows how to break the fucking game by snaking.
Allow me to include a classic Something Awful post on the subject:
http://forums.somethingawful.com/showthread.php?&threadid=711267
@BigBoss1911: That section was fine as long as your party was at least like 2 Jedi. Their mana/force powers regenerate fairly fast, so as long as you win each fight then heal up, you could usually keep trucking.
But yeah, it was a pain because it took forever to make progress through that level due to how quickly enemy groups respawned. Sometimes you could activate Force Speed and just run past them, I think, and your party would magically keep up, even the non-Jedi ones, but I could be misremembering.
I Literally could only get to the third stage of GX, then one day i thought about going back and trying to beat it, but then i saw that the final level is a snake track with no rails and i just kinda held off.
The side missions in the original Fable are a complete mess from a difficulty perspective. One example would be a side mission where you have to rescue and subsequently escort farmers surrounded by bad dudes. Now, these bad dudes will actively attack any farmer you've told to follow you (or saved in general) and given that this game has no mid-mission checkpoints, that the huge amount of enemies will re-spawn after entering a new area and will spawn in front of you after telling a farmer to follow you AND the fact that these farmers die within seconds of being attacked since they have no armor (which is an automatic failure of the side mission), makes for a truly fucked game. Allow me to reiterate that this is merely one example and that there are quite a few more that I could point to.
The main story quests are pretty fun but I feel like I am missing something as a result of not being able to complete most of the side missions.
The heart of the reich mission from call of duty world at war. On veteran the amount of grenade spam from the enemy makes it extremely difficult to get through.
I'm usually able to beat Call of Duty games on veteran difficulty but I quit Black Ops on the second or third level, which ever one you blew the missile up in and had the bunker and infinitely respawning enemies running down narrow hallways, fuck that level.
@BisonHero:
The problem was trying to get the computer terminal to deactivate the turrets with my party intact, there was was always one party member lagging behind and getting killed, making killing the jedi in the computer room like impossible, but after retrying that part about 100 times over and a after a million quick saves it was do-able. That part of the game was just complete horseshit.
The 2 Silver Knight archers in Anor Londo in Dark Souls on your first playthrough.... so much rage...
@TheVeteran13 said:
I'm usually able to beat Call of Duty games on veteran difficulty but I quit Black Ops on the second or third level, which ever one you blew the missile up in and had the bunker and infinitely respawning enemies running down narrow hallways, fuck that level.
@laserbolts said:
The heart of the reich mission from call of duty world at war. On veteran the amount of grenade spam from the enemy makes it extremely difficult to get through.
Ive beaten all of the games up to black ops 1 on veteran, but blowtorch and corkscrew from WAW is the angriest ive ever gotten at a video game
@BigBoss1911 said:
@BisonHero:
The problem was trying to get the computer terminal to deactivate the turrets with my party intact, there was was always one party member lagging behind and getting killed, making killing the jedi in the computer room like impossible, but after retrying that part about 100 times over and a after a million quick saves it was do-able. That part of the game was just complete horseshit.
Fair enough. I played that game back in like 2007 on the PC, so my memory may be underestimating just how much I was quicksaving and quickloading to get through that part.
The first time I played KOTOR I didn't really find that part that difficult, so as someone who has played it, no, I don't know what you mean, sorry.
But for me what I remember having a hard time with back in the day was(funny enough) also a Star Wars(shadows of the empire) game.
My first time through that game I had trouble beating IG-88.
I can consistently get to FTL's last level but the final boss is FUUUuUUUUUUUUUuuuuUuuuUUUuuuuUUCKED.
Yeah, that part is fucking stupid.The 2 Silver Knight archers in Anor Londo in Dark Souls on your first playthrough.... so much rage...
Yeah, that bunker sequence in Black Ops on Veteran made me so goddamn angry. It was entirely a dice roll on if the computer was going to let you win. Beat it though.I'm usually able to beat Call of Duty games on veteran difficulty but I quit Black Ops on the second or third level, which ever one you blew the missile up in and had the bunker and infinitely respawning enemies running down narrow hallways, fuck that level.
@SirOptimusPrime:
I stopped playing metro for awhile because of that section, possibly one of the dumbest ideas ever to put that in there.
@SirOptimusPrime said:
The slime corridor in Metro 2033 is really, really, really dumb.
Like really poorly designed.
YES. Now that you mention it, that part was ridiculously hard. I'm glad I had a crap ton of the ammo currency saved up, otherwise I wouldn't have been able to do that BS part.
Yeah, I have to say this as well. Thinking about it makes me want to play again though, most ridiculously hard levels don't do that.The very last level of the dark world in Super Meat Boy is unkind.
"No fighting in the war room" on veteran in COD 4 was un-fucking-believable, granted each level on veteran was a bit difficult, this put me over the edge
The part in Resident Evil 4 after you beat that blind boss or whatever and you have to kill a shitload of druids and have Ashley raise the lift. I never went back to the game because of that.
Also the part in Uncharted 3 when you're fighting in that sandstorm and like 3 million enemies have you in their sights so as soon as you leave your cover you get blasted the fuck up.
@BigBoss1911 said:
@SirOptimusPrime:
I stopped playing metro for awhile because of that section, possibly one of the dumbest ideas ever to put that in there.
@Random45 said:
@SirOptimusPrime said:
The slime corridor in Metro 2033 is really, really, really dumb.
Like really poorly designed.
YES. Now that you mention it, that part was ridiculously hard. I'm glad I had a crap ton of the ammo currency saved up, otherwise I wouldn't have been able to do that BS part.
First game in years that turned me into a volcano of indescribable rage. I just wanted to murder everything about that section, especially in the hardcore modes...
Hopefully Last Light doesn't have something as stupid in it.
The penultimate and ultimate boss encounters in Warrior Within could certainly be classified as 'rage-inducing'.
There was some part in Mario & Luigi Superstar Saga that I've never beaten. I would guess it's near the end, you have to fight Bowser at 1HP. I didn't have enough healing stuff to last the fight and I tried over and over, so I've never gotten past it.
The second to last mission (S.A.M.) in GTA III was a fucking abomination.
@SirOptimusPrime said:
The slime corridor in Metro 2033 is really, really, really dumb.
Like really poorly designed.
Oh god I remember that part so goddamn frustrating.
There's probably some bad ones I can't think of right now but one that comes to mind is the section in Dust where you're moving through caverns with plants that randomly drip goo that hurts you while you're also fighting a couple large stone dudes. That part was friggin terrible.
The Tests of Valor in Ninja Gaiden II were maddening to finish.
I consider myself pretty good at Vanquish but playing the 6th extra mission is SO hard. It's the last achievement I need in that game.
MGS2 had a Snake Tales mission where you had to sneak into the room with the parrot and for some reason the mix of me having no silencer, and no Soliton radar made it incredibly hard to get to some C4 I needed to take out.
Some reason In the Zone of The Enders HD collection the Viv Viper fight was really difficult for me. When I died in the first game it was because of dumb mistakes, but Vic Viper was crazy.
When I was a child I remembered that the secret stages in Mario Sunshine were incredibly aggravating. Also I had to quit Viewtiful joe because of Fire Leo, played it again recently, JESUS THAT FIGHT WAS EASY!
I disagree with the OP, I never lost a party member in that section. However in regards to KOTOR, Malak was kind of a toughie, my cousins first character just didn't have the numbers to beat him, it wasn't skill related at all, I tried playing it too, he just didn't have the numbers to beat Malak, which is VERY punishing, he basically had to replay the whole game.
I had to restart the on-rails turret chapter of Metro 2033 multiple times because I would hit checkpoints with only a couple hits left. I eventually turned the difficulty all the way down because I just didn't want to deal with it anymore. Is the slime corridor after that? Because I don't remember having any problems with the game past that point.
I feel almost bad for bringing up the cliché but...
Battletoads.Hoverbike.
Well....it's cliché but it's true.....for me at least
The time you battle the Genie in Castaway Cove in Ni No Kuni. That bitch went hardcore mode in the last portions of that fight. He essentially had a move that would almost one-shot one of your party members. Also, he had an attack that would cancel your queued action. That does not sound so bad but it the action still has the normal cooldown time. Also, if he catches you in a corner while he is doing his powered up attack, you might as well hit restart.
@Pr1mus said:
The ship graveyard/ocean liner sections of Uncharted 3 are made of bullshit.
This part as well for me.
And the last two levels of World at War on Veteran.
@Perspicacity1: Yea, this part of Metro was fucked. I would just magically die over and over. Ended up doing the same thing as you. Otherwise, hell of a game.
@Pr1mus: Screw that level on Crushing. I still haven't beaten it.
The boss at the end of Gears of War on insane drove me nearly insane. Even in co-op it was rediculous, but after 2 hrs or so, sooo satisfying and relieving to finish off. So many tough spots in games to remember, but the slime section in Metro 2033 was indeed pretty brutal(and dumb agreed)but it wasn't so bad after a few tries. This stuff is always interesting because of the glaring differing experiences. CoD veteran frustrations/rage do come to mind. Oh and I remember beating all the lvls in Too Human w/no deaths being a serious challenge. Thank god for the co-op and a good Defender partner. Labor of love for me though believe it or not, lol.
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