@GetEveryone said:
After the first section of the Black Tower in Darksiders (on Apocalyptic), there's a fight on a balcony with ~5 or 6 waves of enemies.
Took me a good couple of months to eventually muster up the energy to get past it. Absolutely abused wrath gimmicks, stoneskin and the ground pound move.
Tactical use of War's chaos form is necessary to even stand a chance of getting through. The rest of the game was a fucking breeze compared to that.
I actually restricted myself from using either Chaos or Wrath in Apocalyptic to make Darksiders even a little challenging. Two words: Harpoon Tackle. Harpoon Tackle. Harpoon Tackle. Harpoon. Tackle.
For some reason I feel like maybe Dark Souls should be credited here, but the title is "overly difficult" and I don't really think any fight in Dark Souls is too hard.
However, there are plenty of Shin Megami Tensei bosses that are fairly bullshit. The last day in Devil Survivor is beyond ridiculous, and the end boss in Strange Journey is just unfair. The entire game you are encouraged to use a party of demons with your alignment, and the boss has an ability that unsummons all demons of one random alignment. Not to mention you have to build your main character (through a nebulous personality test) in such a way to be anything other than useless. I found out that my stats were completely counter-productive to doing anything other than throwing items for damage, and those things were not cheap.
Also, Nyx Avatar on Maniac(with no direct control)/Hard in Persona 3 are pretty ridiculous simply because if you lose near the end you have a good, long 45-60 minute fight to redo. I had an Odin with 99 in every stat AND Gungnir so my Thunder Reigns were doing thousands of damage and it still took forever to beat that boss. Shoutout goes to the secret boss in Persona 3, since it is pretty ridiculous without Armageddon spam.
Damn all of those games are great though.
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