I grew up a PC gamer, played a ton of games like Doom, Quake and Counterstrike in my teens, so when I decided to jump into console shooters back in 2009 there was one thing that happens quite regularly that really stood out to me as peculiar, two people killing each other. This doesn't happen in PC shooters (unless we're talking about projectile weapons ofc), but for some reason in pretty much every console shooter I've played this is pretty common. Why is that ?
I could understand it back when games were hosted on the console themselves and things like host advantage etc was a thing, but these days all the games are touting dedicated servers. Why are these games programmed to allow this to happen ? I've been playing Destiny recently (obviously) and there have been several occasions where I've shot someone after I was already dead. Hell, just moments ago I supposedly meleed someone to death 3-4 seconds after I died.
Do people not mind this ? Or do people just not realize that there's something wonky going on ? And also, isn't this also the same reason why it often feels like someone kills you less than a second after you see them ? Why are console shooters programmed to allow this very noticable disconnect between what's happening on your screen and what's happening in the game ?
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